format_list_numbered #24 colorless tutor
Shrine Steward card art
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Shrine Steward

{5} · Artifact Creature — Construct · Kamigawa: Neon Dynasty (NEO)
Times Brought
132
Decks Running
40
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shrine Steward card

Shrine Steward

{5}
Artifact Creature — Construct
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
3 / 2
Kamigawa: Neon Dynasty (NEO) · Common · Illustrated by kleinerHai

Final zone distribution

33 instances
6.1%
Library
45.5%
Battlefield
18.2%
Graveyard
30.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

132 brought · 40 players
Brought to game
132
Ever drawn
31
Reached battlefield
21
Still on board at game end
15

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.7pp

Players who cast this card win 32% of the time (n=21) , vs 28% when it never left the library (n=83).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -7.7pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
5%
T2
0%
T3
19%
T4
10%
T5
57%
T6-9
10%
T10+
Median 7 P25 5 · P75 7 · max 11
On curve 33% (2 / 21 cast on T5) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.