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Shuri's Fabricator card art
Live Play Data

Shuri's Fabricator

{4} · Artifact · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
199
Decks Running
79
Median Cast Turn
7.0
Drawn → Played
83%
Format

First-cast turn

n=44
0%
T1
7%
T2
11%
T3
20%
T4
5%
T5
36%
T6-9
20%
T10+
Median 7.0 P25 4 · P75 9 · max 14
On curve 39% (9 / 44 cast on T4) Cast same turn as drawn 49%

The "good card" funnel

199 brought · 72 players
Brought to game
199
Ever drawn
53
Reached battlefield
44
Still on board at game end
37

Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.5pp

Players who cast this card win 31% of the time (n=42) , vs 23% when it never left the library (n=122).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.7pp; 95% confidence interval -6.5pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

57 instances
64.9%
Battlefield
17.5%
Graveyard
3.5%
Exile
14.0%
Hand
Card text
Shuri's Fabricator card

Shuri's Fabricator

{4}
Artifact
When this artifact enters, create two tapped Vibranium tokens. (They're artifacts with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}, {T}: Return target artifact card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a permanent with a finality counter on it would be put into a graveyard, exile it instead.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by L.A. Draws

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.