collections_bookmark Part of Modern Horizons 3
Siege Smash card art
Live Play Data

Siege Smash

{1} {R} · Instant · Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
330
Decks Running
162
Median Cast Turn
6
Drawn → Played
57%
Format

First-cast turn

n=37
0%
T1
0%
T2
3%
T3
14%
T4
32%
T5
46%
T6-9
5%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 0% (0 / 37 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

330 brought · 157 players
Brought to game
330
Ever drawn
65
Reached battlefield
37
Still on board at game end
8
≥ +6.2pp

Players who cast this card win 48% of the time (n=29) , vs 25% when it never left the library (n=228).

When players drew this card but left it in hand, they won 35% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.6pp; 95% confidence interval +6.2pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

67 instances
9.0%
Library
11.9%
Battlefield
49.3%
Graveyard
1.5%
Exile
Card text
Siege Smash card

Siege Smash

{1} {R}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Modern Horizons 3 (MH3) · Common · Illustrated by Joshua Cairos

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.