collections_bookmark Part of Modern Horizons 3
Siege Smash card art
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Siege Smash

{1} {R} · Instant · Modern Horizons 3 (MH3)
Times Brought
261
Decks Running
114
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Siege Smash card

Siege Smash

{1} {R}
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Modern Horizons 3 (MH3) · Common · Illustrated by Joshua Cairos

Final zone distribution

47 instances
6.4%
Library
6.4%
Battlefield
59.6%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

261 brought · 114 players
Brought to game
261
Ever drawn
46
Reached battlefield
32
Still on board at game end
3
≥ -3.5pp

Players who cast this card win 31% of the time (n=27) , vs 25% when it never left the library (n=150).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -3.5pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
6%
T2
9%
T3
13%
T4
19%
T5
44%
T6-9
9%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 6% (2 / 32 cast on T2) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.