Live Play Data
Sigarda's Aid
4%
Live Inclusion
Times Brought
1773
Decks Running
750
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=338
18%
T1
13%
T2
13%
T3
12%
T4
13%
T5
26%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
13
On curve
18%
(60 / 338 cast on T1)
Cast same turn as drawn
53%
The "good card" funnel
1776 brought · 657 playersBrought to game
1776
Ever drawn
430
Reached battlefield
338
Still on board at game end
296
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 30% of the time (n=310) , vs 28% when it never left the library (n=1112).
When players drew this card but left it in hand, they won 27% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -3.2pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
465 instances3.7%
Library
63.7%
Battlefield
14.4%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
119 decks
-
2
Jin Sakai, Ghost of Tsushima
48 decks
-
3
Cloud, Midgar Mercenary
41 decks
-
4
Captain America, First Avenger
38 decks
-
5
Lightning, Army of One
37 decks
-
6
Anti-Venom, Horrifying Healer
31 decks
-
7
Light-Paws, Emperor's Voice
31 decks
-
8
Ekthi, Contaminator Priest
30 decks
-
9
Eriette of the Charmed Apple
16 decks
-
10
Killian, Decisive Mentor
16 decks
Card text
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Commander Legends (CMR)
·
Rare
·
Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.