Live Play Data
Sigarda's Aid
4%
Live Inclusion
Times Brought
3063
Decks Running
1149
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=564
17%
T1
15%
T2
10%
T3
10%
T4
12%
T5
30%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
43
On curve
17%
(98 / 564 cast on T1)
Cast same turn as drawn
54%
The "good card" funnel
3066 brought · 997 playersBrought to game
3066
Ever drawn
719
Reached battlefield
564
Still on board at game end
480
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 30% of the time (n=546) , vs 27% when it never left the library (n=2090).
When players drew this card but left it in hand, they won 27% (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval -1.0pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
772 instances3.2%
Library
62.2%
Battlefield
13.7%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
177 decks
-
2
Jin Sakai, Ghost of Tsushima
78 decks
-
3
Captain America, First Avenger
59 decks
-
4
Anti-Venom, Horrifying Healer
53 decks
-
5
Cloud, Midgar Mercenary
53 decks
-
6
Ekthi, Contaminator Priest
53 decks
-
7
Lightning, Army of One
52 decks
-
8
Light-Paws, Emperor's Voice
48 decks
-
9
Killian, Decisive Mentor
25 decks
-
10
Eriette of the Charmed Apple
22 decks
Card text
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment you control enters, you may attach it to target creature you control.
Commander Legends (CMR)
·
Rare
·
Illustrated by Howard Lyon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.