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Part of Outlaws of Thunder Junction
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Creature — Demon Ninja
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Outlaws of Thunder Junction Commander (OTC)
Card Preview
Silent-Blade Oni
Times Brought
161
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Silent-Blade Oni
Creature — Demon Ninja
Ninjutsu 

(

, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
6 / 5
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Steve Prescott
Final zone distribution
37 instances5.4%
Library
24.3%
Battlefield
21.6%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Satoru Umezawa
13 decks
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2
Yuriko, the Tiger's Shadow
13 decks
-
3
Gonti, Canny Acquisitor
11 decks
-
4
Jin Sakai, Ghost of Tsushima
10 decks
-
5
Splinter, Radical Rat
6 decks
-
6
Kamiz, Obscura Oculus
4 decks
-
7
Goro-Goro and Satoru
3 decks
-
8
Aminatou, the Fateshifter
2 decks
-
9
Be'lakor, the Dark Master
2 decks
-
10
Noctis, Heir Apparent
2 decks
The "good card" funnel
161 brought · 69 playersBrought to game
161
Ever drawn
33
Reached battlefield
20
Still on board at game end
9
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 25% of the time (n=18) , vs 27% when it never left the library (n=105).
Observed gap -2.1pp; 95% confidence interval -14.9pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
5%
T1
0%
T2
5%
T3
5%
T4
5%
T5
55%
T6-9
25%
T10+
Median
7.5
P25
7
· P75
10
· max
13
On curve
50%
(5 / 20 cast on T7)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.