Live Play Data
Silk, Web Weaver
1%
Live Inclusion
Times Brought
148
Decks Running
72
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
14%
T4
14%
T5
50%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
23%
(3 / 22 cast on T4)
The "good card" funnel
148 brought · 70 playersBrought to game
148
Ever drawn
30
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.2pp
Players who cast this card win 30% of the time (n=19) , vs 24% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -14.2pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances3.1%
Library
34.4%
Battlefield
31.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
43 decks
-
2
Peter Parker // Amazing Spider-Man
8 decks
-
3
Miles Morales // Ultimate Spider-Man
7 decks
-
4
Kyler, Sigardian Emissary
3 decks
-
5
Trostani, Selesnya's Voice
2 decks
-
6
Black Panther, Wakandan King
1 decks
-
7
Doran, Besieged by Time
1 decks
-
8
Felothar, Dawn of the Abzan
1 decks
-
9
Jinnie Fay, Jetmir's Second
1 decks
-
10
Kamahl, Heart of Krosa
1 decks
Card text
Silk, Web Weaver
Legendary Creature — Spider Human Hero
Web-slinging 

(You may cast this spell for 

if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.


: Creatures you control get +2/+2 and gain vigilance until end of turn.
3 / 5
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Carissa Susilo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.