collections_bookmark
Part of Fallout
·
Sorcery
·
War of the Spark (WAR)
Card Preview
Single Combat
Times Brought
311
Decks Running
125
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
War of the Spark (WAR)
·
Rare
·
Illustrated by Livia Prima
Final zone distribution
64 instances3.1%
Library
3.1%
Battlefield
45.3%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
34 decks
-
2
Y'shtola, Night's Blessed
5 decks
-
3
Anti-Venom, Horrifying Healer
4 decks
-
4
Captain America, First Avenger
4 decks
-
5
Light-Paws, Emperor's Voice
4 decks
-
6
Uril, the Miststalker
4 decks
-
7
Mabel, Heir to Cragflame
3 decks
-
8
Squall, SeeD Mercenary
3 decks
-
9
Amy Rose
2 decks
-
10
Balan, Wandering Knight
2 decks
The "good card" funnel
311 brought · 123 playersBrought to game
311
Ever drawn
57
Reached battlefield
24
Still on board at game end
2
≥ -14.5pp
Players who cast this card win 25% of the time (n=20) , vs 28% when it never left the library (n=193).
When players drew this card but left it in hand, they won 33% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -14.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
0%
T2
0%
T3
17%
T4
8%
T5
54%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
8
· max
22
On curve
29%
(2 / 24 cast on T5)
Cast same turn as drawn
17%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.