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Single Combat card art
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Single Combat

{3} {W} {W} · Sorcery · War of the Spark (WAR)
Times Brought
311
Decks Running
125
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Single Combat card

Single Combat

{3} {W} {W}
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
War of the Spark (WAR) · Rare · Illustrated by Livia Prima

Final zone distribution

64 instances
3.1%
Library
3.1%
Battlefield
45.3%
Graveyard
9.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

311 brought · 123 players
Brought to game
311
Ever drawn
57
Reached battlefield
24
Still on board at game end
2
≥ -14.5pp

Players who cast this card win 25% of the time (n=20) , vs 28% when it never left the library (n=193).

When players drew this card but left it in hand, they won 33% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.7pp; 95% confidence interval -14.5pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
4%
T1
0%
T2
0%
T3
17%
T4
8%
T5
54%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 8 · max 22
On curve 29% (2 / 24 cast on T5) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.