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Part of Fallout
·
Sorcery
·
War of the Spark (WAR)
Live Play Data
Single Combat
2%
Live Inclusion
Times Brought
534
Decks Running
245
Median Cast Turn
8.0
Drawn → Played
44%
Format
First-cast turn
n=52
0%
T1
0%
T2
2%
T3
2%
T4
12%
T5
56%
T6-9
29%
T10+
Median
8.0
P25
6
· P75
10
· max
19
On curve
15%
(6 / 52 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
534 brought · 238 playersBrought to game
534
Ever drawn
118
Reached battlefield
52
Still on board at game end
3
≥ -13.8pp
Players who cast this card win 27% of the time (n=47) , vs 28% when it never left the library (n=327).
When players drew this card but left it in hand, they won 29% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -13.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
142 instances2.8%
Library
2.1%
Battlefield
52.8%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
40 decks
-
2
Y'shtola, Night's Blessed
18 decks
-
3
Light-Paws, Emperor's Voice
11 decks
-
4
Anti-Venom, Horrifying Healer
10 decks
-
5
Cloud, Midgar Mercenary
9 decks
-
6
Captain America, First Avenger
6 decks
-
7
Squall, SeeD Mercenary
6 decks
-
8
Balan, Wandering Knight
5 decks
-
9
Narset, Enlightened Master
5 decks
-
10
Ratonhnhaké꞉ton
5 decks
Card text
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
War of the Spark (WAR)
·
Rare
·
Illustrated by Livia Prima
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.