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Part of Fallout
·
Sorcery
·
War of the Spark (WAR)
Card Preview
Single Combat
1%
Decklist Inclusion
Times Brought
257
Decks Running
127
In Decks
1052
Decklist Inclusion
1%
Format
Card text
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
War of the Spark (WAR)
·
Rare
·
Illustrated by Livia Prima
Final zone distribution
68 instances2.9%
Library
1.5%
Battlefield
54.4%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
21 decks
-
2
Y'shtola, Night's Blessed
10 decks
-
3
Cloud, Midgar Mercenary
6 decks
-
4
Balan, Wandering Knight
4 decks
-
5
Captain America, First Avenger
4 decks
-
6
Squall, SeeD Mercenary
4 decks
-
7
Narset, Enlightened Master
3 decks
-
8
Ratonhnhaké꞉ton
3 decks
-
9
Anti-Venom, Horrifying Healer
2 decks
-
10
Bruna, Light of Alabaster
2 decks
The "good card" funnel
257 brought · 120 playersBrought to game
257
Ever drawn
51
Reached battlefield
25
Still on board at game end
1
≥ -14.0pp
Players who cast this card win 31% of the time (n=24) , vs 27% when it never left the library (n=161).
When players drew this card but left it in hand, they won 29% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -14.0pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
16%
T5
48%
T6-9
32%
T10+
Median
8
P25
6
· P75
10
· max
13
On curve
20%
(4 / 25 cast on T5)
Cast same turn as drawn
20%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.