collections_bookmark Part of Fallout
Single Combat card art
Live Play Data

Single Combat

{3} {W} {W} · Sorcery · War of the Spark (WAR)
2%
Live Inclusion
Times Brought
534
Decks Running
245
Median Cast Turn
8.0
Drawn → Played
44%
Format

First-cast turn

n=52
0%
T1
0%
T2
2%
T3
2%
T4
12%
T5
56%
T6-9
29%
T10+
Median 8.0 P25 6 · P75 10 · max 19
On curve 15% (6 / 52 cast on T5) Cast same turn as drawn 26%

The "good card" funnel

534 brought · 238 players
Brought to game
534
Ever drawn
118
Reached battlefield
52
Still on board at game end
3
≥ -13.8pp

Players who cast this card win 27% of the time (n=47) , vs 28% when it never left the library (n=327).

When players drew this card but left it in hand, they won 29% (n=57).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.0pp; 95% confidence interval -13.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

142 instances
2.8%
Library
2.1%
Battlefield
52.8%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games
Card text
Single Combat card

Single Combat

{3} {W} {W}
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
War of the Spark (WAR) · Rare · Illustrated by Livia Prima

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.