collections_bookmark
Part of Edge of Eternities
format_list_numbered
#1 Dimir board wipe
·
Sorcery
·
Edge of Eternities (EOE)
Live Play Data
Singularity Rupture
3%
Live Inclusion
Times Brought
988
Decks Running
458
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=132
0%
T1
0%
T2
1%
T3
2%
T4
14%
T5
61%
T6-9
23%
T10+
Median
7.0
P25
6
· P75
9
· max
30
On curve
39%
(30 / 132 cast on T6)
Cast same turn as drawn
22%
The "good card" funnel
991 brought · 423 playersBrought to game
991
Ever drawn
212
Reached battlefield
132
Still on board at game end
20
≥ -1.5pp
Players who cast this card win 26% of the time (n=119) , vs 20% when it never left the library (n=598).
When players drew this card but left it in hand, they won 36% (n=74).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.5pp; 95% confidence interval -1.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
304 instances3.9%
Library
6.6%
Battlefield
55.3%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Homer, the Hermit
49 decks
-
2
The Wise Mothman
34 decks
-
3
Captain N'ghathrod
32 decks
-
4
Phenax, God of Deception
28 decks
-
5
Umbris, Fear Manifest
28 decks
-
6
Sin, Spira's Punishment
14 decks
-
7
Saruman of Many Colors
13 decks
-
8
The Ancient One
11 decks
-
9
Taskmaster, Mercenary Mimic
10 decks
-
10
The Mimeoplasm
8 decks
Card text
Singularity Rupture
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.