collections_bookmark Part of Edge of Eternities format_list_numbered #1 Dimir board wipe
Singularity Rupture card art
Live Play Data

Singularity Rupture

{3} {U} {B} {B} · Sorcery · Edge of Eternities (EOE)
3%
Live Inclusion
Times Brought
988
Decks Running
458
Median Cast Turn
7.0
Drawn → Played
62%
Format

First-cast turn

n=132
0%
T1
0%
T2
1%
T3
2%
T4
14%
T5
61%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 30
On curve 39% (30 / 132 cast on T6) Cast same turn as drawn 22%

The "good card" funnel

991 brought · 423 players
Brought to game
991
Ever drawn
212
Reached battlefield
132
Still on board at game end
20
≥ -1.5pp

Players who cast this card win 26% of the time (n=119) , vs 20% when it never left the library (n=598).

When players drew this card but left it in hand, they won 36% (n=74).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.5pp; 95% confidence interval -1.5pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

304 instances
3.9%
Library
6.6%
Battlefield
55.3%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Singularity Rupture card

Singularity Rupture

{3} {U} {B} {B}
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Edge of Eternities (EOE) · Rare · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.