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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities (EOE)
Live Play Data
Singularity Rupture
3%
Live Inclusion
Times Brought
777
Decks Running
366
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=107
0%
T1
0%
T2
1%
T3
7%
T4
14%
T5
59%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
29
On curve
45%
(24 / 107 cast on T6)
Cast same turn as drawn
27%
The "good card" funnel
780 brought · 335 playersBrought to game
780
Ever drawn
170
Reached battlefield
107
Still on board at game end
17
≥ -3.4pp
Players who cast this card win 24% of the time (n=98) , vs 19% when it never left the library (n=476).
When players drew this card but left it in hand, they won 33% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -3.4pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
236 instances3.0%
Library
7.2%
Battlefield
54.7%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
Homer, the Hermit
38 decks
-
2
The Wise Mothman
29 decks
-
3
Captain N'ghathrod
27 decks
-
4
Phenax, God of Deception
21 decks
-
5
Umbris, Fear Manifest
21 decks
-
6
Saruman of Many Colors
12 decks
-
7
Sin, Spira's Punishment
11 decks
-
8
Taskmaster, Mercenary Mimic
9 decks
-
9
The Ancient One
9 decks
-
10
The Mimeoplasm
8 decks
Card text
Singularity Rupture
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.