collections_bookmark Part of Edge of Eternities
Singularity Rupture card art
Live Play Data

Singularity Rupture

{3} {U} {B} {B} · Sorcery · Edge of Eternities (EOE)
3%
Live Inclusion
Times Brought
777
Decks Running
366
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=107
0%
T1
0%
T2
1%
T3
7%
T4
14%
T5
59%
T6-9
19%
T10+
Median 7 P25 6 · P75 9 · max 29
On curve 45% (24 / 107 cast on T6) Cast same turn as drawn 27%

The "good card" funnel

780 brought · 335 players
Brought to game
780
Ever drawn
170
Reached battlefield
107
Still on board at game end
17
≥ -3.4pp

Players who cast this card win 24% of the time (n=98) , vs 19% when it never left the library (n=476).

When players drew this card but left it in hand, they won 33% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -3.4pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

236 instances
3.0%
Library
7.2%
Battlefield
54.7%
Graveyard
12.3%
Exile

Commanders that played this card

in tracked games
Card text
Singularity Rupture card

Singularity Rupture

{3} {U} {B} {B}
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Edge of Eternities (EOE) · Rare · Illustrated by Liiga Smilshkalne

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.