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Singularity Rupture card art
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Singularity Rupture

{3} {U} {B} {B} · Sorcery · Edge of Eternities (EOE)
Times Brought
504
Decks Running
228
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Singularity Rupture card

Singularity Rupture

{3} {U} {B} {B}
Sorcery
Destroy all creatures, then any number of target players each mill half their library, rounded down.
Edge of Eternities (EOE) · Rare · Illustrated by Liiga Smilshkalne

Final zone distribution

131 instances
3.1%
Library
3.8%
Battlefield
57.3%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

504 brought · 218 players
Brought to game
504
Ever drawn
100
Reached battlefield
45
Still on board at game end
5
≥ -3.1pp

Players who cast this card win 26% of the time (n=38) , vs 20% when it never left the library (n=255).

When players drew this card but left it in hand, they won 22% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.4pp; 95% confidence interval -3.1pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
0%
T1
2%
T2
0%
T3
0%
T4
18%
T5
69%
T6-9
11%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 42% (10 / 45 cast on T6) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.