Sink into Stupor // Soporific Springs
9% of tracked Commander decks run Sink into Stupor // Soporific Springs. When drawn, 64% of copies reach the stack before the game ends, with a median first-cast turn of 6.0.
Sink into Stupor // Soporific Springs sits in 9% of the 4080 distinct Commander decks tracked on Playgroup Live, making it a niche but deliberate include rather than a reflex pick. The double-faced design gives blue decks a bounce spell that converts into a utility land, and players are choosing it with clear intent.
When a copy reaches a player's hand, 64% of those instances are cast before the game ends. The median first-cast turn lands on turn 6.0, which is consistent with holding the instant until a relevant target appears rather than slamming it the moment it's drawn. The hand-to-cast data supports this: players sit on it for a median of one turn before pulling the trigger. The data is early-stage, so treat these figures as directional signals rather than settled benchmarks.
The commander distribution is notably broad. 290 distinct players have brought this card to tracked games, and the single heaviest contributor accounts for just 28% of all instances, suggesting genuine format-wide spread rather than one pilot skewing the numbers. It shows up most often under blue-heavy commanders that value tempo and mana flexibility.
- 9% of tracked Commander decks include Sink into Stupor // Soporific Springs
- 64% of drawn copies reach the stack before the game ends
- T6.0 median first-cast turn across all observed casts
- 290 distinct players have brought this card to a tracked game
- 33% win rate in games where this card was cast (normalized to 4-player baseline)
First-cast turn
n=134The "good card" funnel
741 brought · 290 playersOf 741 copies brought to tracked games, 210 were drawn, 134 of those were cast, and a portion landed as a permanent on the battlefield as Soporific Springs.
Players who cast this card win 33% of the time (n=131) , vs 25% when it never left the library (n=475).
When players drew this card but left it in hand, they won 36% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.5pp; 95% confidence interval -0.6pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instancesMost instances end the game in the graveyard after resolving as an instant, with a meaningful share converting to the battlefield as Soporific Springs. The library bucket is small, reflecting how often the card is actively played when drawn.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
15 decks
-
2
Yuriko, the Tiger's Shadow
7 decks
-
3
Ms. Bumbleflower
6 decks
-
4
Alela, Cunning Conqueror
5 decks
-
5
Iron Man, Titan of Innovation
5 decks
-
6
Vivi Ornitier
5 decks
-
7
Katara, Waterbending Master
4 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
9
Kenessos, Priest of Thassa
4 decks
-
10
Kinnan, Bonder Prodigy
4 decks
The commander list spans blue-white-black, blue-red, and mono-blue strategies, showing Sink into Stupor finds homes across a range of archetypes rather than clustering in a single deck type.