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Sink into Stupor // Soporific Springs card art
Live Play Data

Sink into Stupor // Soporific Springs

Instant // Land · Modern Horizons 3 (MH3)
9%
Live Inclusion
Times Brought
741
Decks Running
378
Median Cast Turn
6.0
Drawn → Played
64%
Format

9% of tracked Commander decks run Sink into Stupor // Soporific Springs. When drawn, 64% of copies reach the stack before the game ends, with a median first-cast turn of 6.0.

Sink into Stupor // Soporific Springs sits in 9% of the 4080 distinct Commander decks tracked on Playgroup Live, making it a niche but deliberate include rather than a reflex pick. The double-faced design gives blue decks a bounce spell that converts into a utility land, and players are choosing it with clear intent.

When a copy reaches a player's hand, 64% of those instances are cast before the game ends. The median first-cast turn lands on turn 6.0, which is consistent with holding the instant until a relevant target appears rather than slamming it the moment it's drawn. The hand-to-cast data supports this: players sit on it for a median of one turn before pulling the trigger. The data is early-stage, so treat these figures as directional signals rather than settled benchmarks.

The commander distribution is notably broad. 290 distinct players have brought this card to tracked games, and the single heaviest contributor accounts for just 28% of all instances, suggesting genuine format-wide spread rather than one pilot skewing the numbers. It shows up most often under blue-heavy commanders that value tempo and mana flexibility.

At a glance
  • 9% of tracked Commander decks include Sink into Stupor // Soporific Springs
  • 64% of drawn copies reach the stack before the game ends
  • T6.0 median first-cast turn across all observed casts
  • 290 distinct players have brought this card to a tracked game
  • 33% win rate in games where this card was cast (normalized to 4-player baseline)

First-cast turn

n=134
5%
T1
7%
T2
10%
T3
11%
T4
16%
T5
45%
T6-9
6%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 22% (14 / 134 cast on T3) Cast same turn as drawn 37%

The "good card" funnel

741 brought · 290 players
Brought to game
741
Ever drawn
210
Reached battlefield
134
Still on board at game end
56
64%

Of 741 copies brought to tracked games, 210 were drawn, 134 of those were cast, and a portion landed as a permanent on the battlefield as Soporific Springs.

≥ -0.6pp

Players who cast this card win 33% of the time (n=131) , vs 25% when it never left the library (n=475).

When players drew this card but left it in hand, they won 36% (n=72) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.5pp; 95% confidence interval -0.6pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

237 instances
3.4%
Library
23.6%
Battlefield
42.2%
Graveyard
7.2%
Exile

Most instances end the game in the graveyard after resolving as an instant, with a meaningful share converting to the battlefield as Soporific Springs. The library bucket is small, reflecting how often the card is actively played when drawn.

Commanders that played this card

in tracked games

The commander list spans blue-white-black, blue-red, and mono-blue strategies, showing Sink into Stupor finds homes across a range of archetypes rather than clustering in a single deck type.

Frequently Asked

How often is Sink into Stupor drawn in a Commander game?
Across 645 tracked games where the card was in the deck, it was drawn 28% of the time. That draw rate is typical for a singleton in a 100-card deck. Of 210 copies that reached a player's hand, 64% were cast before the game concluded. The remainder reflects games that ended before the player found a moment to use it, not a deliberate choice to hold.
What turn does Sink into Stupor typically get cast?
The median first-cast turn is 6.0, with the 25th percentile at turn 4 and the 75th percentile at turn 7. That spread signals players are treating it as a reactive spell held for the right moment. The hand-to-cast data shows a median hold of one turn before casting, with 37% of drawn-and-cast instances going down on the same turn they were drawn.
Does casting Sink into Stupor correlate with winning?
In participations where the card was cast, the normalized win rate is 33%, versus 25% when it stayed in the library untouched. That is a +7.5 percentage-point directional lift. Both sample sizes are meaningful, but the confidence interval on the delta is wide enough that this should be read as a consistent early signal rather than a firm conclusion.
Is Sink into Stupor legal in Commander?
Yes. Sink into Stupor // Soporific Springs is legal and unrestricted in Commander, as well as in Legacy, Modern, Vintage, Historic, and Timeless. It is not legal in Standard, Pioneer, Pauper, or Penny Dreadful.
Which commanders run Sink into Stupor most often?
The top commanders by deck count in our tracked data are Y'shtola, Night's Blessed, followed by Alela, Cunning Conqueror and Yuriko, the Tiger's Shadow. The spread across blue and blue-multicolor commanders is fairly even at the top, suggesting the card fits wherever blue has access to a bounce instant and can use the land backside for mana or tribal synergies.
How concentrated is the data across players?
The data is well-spread. 290 distinct players have brought Sink into Stupor to a tracked game, and no single player dominates the sample. This is an encouraging sign that the observed patterns reflect broad play habits rather than one prolific pilot's preferences. Still, with 645 games tracked, all figures here are directional rather than statistically definitive.