collections_bookmark
Part of Modern Horizons 3
Live Play Data
Sink into Stupor // Soporific Springs
Instant // Land
·
Modern Horizons 3 (MH3)
9%
Live Inclusion
Times Brought
1532
Decks Running
774
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=278
9%
T1
6%
T2
8%
T3
11%
T4
13%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
23%
(22 / 278 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
1532 brought · 566 playersBrought to game
1532
Ever drawn
424
Reached battlefield
278
Still on board at game end
112
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 34% of the time (n=254) , vs 28% when it never left the library (n=907).
When players drew this card but left it in hand, they won 42% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +0.6pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
482 instances4.4%
Library
23.2%
Battlefield
40.9%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
34 decks
-
2
Vivi Ornitier
20 decks
-
3
Ms. Bumbleflower
14 decks
-
4
Kinnan, Bonder Prodigy
13 decks
-
5
Fire Lord Azula
12 decks
-
6
Jin Sakai, Ghost of Tsushima
12 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
8
Yuriko, the Tiger's Shadow
12 decks
-
9
Alela, Cunning Conqueror
10 decks
-
10
Tony Stark // The Invincible Iron Man
10 decks
Card text
Sink into Stupor
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
Soporific Springs
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Peter Polach
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.