Sink into Stupor // Soporific Springs
Found in 9% of tracked Commander decks, Sink into Stupor // Soporific Springs is cast 66% of the time when drawn, with a median first-cast turn of 6.0.
Sink into Stupor // Soporific Springs sits in 9% of the 8244 Commander decks tracked on Playgroup Live. That's a focused niche rather than a format staple, but the card's double-faced design earns it a distinct usage pattern: players can deploy the land face when the instant isn't needed, giving it a baseline floor that pure instants lack.
Of 424 instances drawn across 1358 tracked games, 66% reached the battlefield. Median first cast lands on turn 6.0, which runs later than its 3-mana cost would suggest. The hand-to-cast data shows a median delay of 1 turn between drawing and casting, and 37% of drawn copies are cast on the same turn they arrive. Players hold it, weighing the instant bounce against the land option.
The commander spread is wide. 566 distinct players have brought this card to a tracked game, and no single player accounts for more than a small share of observations. That breadth makes the data directionally reliable, even at this sample size.
- 9% of tracked Commander decks include this card
- 66% of drawn copies are cast before the game ends
- T6.0 median first-cast turn, later than its 3-mana cost
- 37% of drawn copies cast on the same turn they were drawn
- 566 distinct players have brought it to a tracked game
- 23% of casts land exactly on curve at turn 3
First-cast turn
n=278The "good card" funnel
1532 brought · 566 playersOf 1532 instances brought to games, 424 were drawn, 278 of those were cast, and roughly 40% of cast copies finished on the battlefield, as expected for a permanent land face that can enter play.
Players who cast this card win 34% of the time (n=254) , vs 28% when it never left the library (n=907).
When players drew this card but left it in hand, they won 42% (n=135) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval +0.6pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
482 instancesMost tracked instances end the game in the graveyard or on the battlefield, reflecting the instant and land faces both seeing active use rather than sitting unplayed in the library.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
34 decks
-
2
Vivi Ornitier
20 decks
-
3
Ms. Bumbleflower
14 decks
-
4
Kinnan, Bonder Prodigy
13 decks
-
5
Fire Lord Azula
12 decks
-
6
Jin Sakai, Ghost of Tsushima
12 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
12 decks
-
8
Yuriko, the Tiger's Shadow
12 decks
-
9
Alela, Cunning Conqueror
10 decks
-
10
Tony Stark // The Invincible Iron Man
10 decks
The commander list is spread across a wide range of blue-inclusive strategies, with no single archetype dominating, which is consistent with this card slotting into any tempo-oriented blue shell.