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Sink into Stupor // Soporific Springs card art
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Sink into Stupor // Soporific Springs

Instant // Land · Modern Horizons 3 (MH3)
Times Brought
2757
Decks Running
1397
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sink into Stupor // Soporific Springs card Sink into Stupor // Soporific Springs back face

Sink into Stupor

{1} {U} {U}
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.

Soporific Springs

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Peter Polach

Final zone distribution

718 instances
3.3%
Library
27.9%
Battlefield
35.1%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2773 brought · 999 players
Brought to game
2773
Ever drawn
660
Reached battlefield
438
Still on board at game end
200

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.0pp

Players who cast this card win 28% of the time (n=326) , vs 25% when it never left the library (n=1489).

When players drew this card but left it in hand, they won 28% (n=155).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval +0.0pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=438
13%
T1
7%
T2
11%
T3
12%
T4
13%
T5
36%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 22
On curve 31% (47 / 438 cast on T3) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.