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Part of Streets of New Capenna
·
Creature — Human Citizen
·
Streets of New Capenna (SNC)
Card Preview
Sizzling Soloist
0%
Decklist Inclusion
Times Brought
71
Decks Running
22
In Decks
92
Decklist Inclusion
0%
Format
Card text
Sizzling Soloist
Creature — Human Citizen
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
3 / 2
Streets of New Capenna (SNC)
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Uncommon
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Illustrated by Véronique Meignaud
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
13 decks
-
2
Kitt Kanto, Mayhem Diva
2 decks
-
3
A-Winota, Joiner of Forces
1 decks
-
4
Krenko, Mob Boss
1 decks
-
5
Rocco, Cabaretti Caterer
1 decks
-
6
The Mary Janes
1 decks
-
7
The Wandering Minstrel
1 decks
-
8
Three Dog, Galaxy News DJ
1 decks
-
9
Valduk, Keeper of the Flame
1 decks
The "good card" funnel
71 brought · 21 playersBrought to game
71
Ever drawn
25
Reached battlefield
22
Still on board at game end
15
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 63% of the time (n=21) , vs 43% when it never left the library (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval -3.3pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
14%
T4
23%
T5
50%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
7
· max
10
On curve
23%
(3 / 22 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.