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Live Play Data
Skycloud Expanse
Land
·
Edge of Eternities Commander (EOC)
17%
Live Inclusion
Times Brought
3741
Decks Running
1770
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=728
9%
T1
18%
T2
14%
T3
10%
T4
10%
T5
29%
T6-9
10%
T10+
Median
4.0
P25
2
· P75
7
· max
17
Cast same turn as drawn
46%
The "good card" funnel
3745 brought · 1469 playersBrought to game
3745
Ever drawn
989
Reached battlefield
728
Still on board at game end
682
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 26% of the time (n=653) , vs 21% when it never left the library (n=2251).
When players drew this card but left it in hand, they won 28% (n=230).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval +1.2pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1077 instances2.8%
Library
63.3%
Battlefield
12.7%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
221 decks
-
2
Ms. Bumbleflower
173 decks
-
3
Tidus, Yuna's Guardian
136 decks
-
4
Inspirit, Flagship Vessel
70 decks
-
5
Zinnia, Valley's Voice
64 decks
-
6
Kilo, Apogee Mind
62 decks
-
7
Shiko and Narset, Unified
48 decks
-
8
Shorikai, Genesis Engine
47 decks
-
9
Marneus Calgar
38 decks
-
10
Commodore Guff
37 decks
Card text
Skycloud Expanse
Land
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.