Skyhunter Strike Force card art
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Skyhunter Strike Force

{2} {W} · Creature — Cat Knight · The List (PLST)
Times Brought
331
Decks Running
140
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Skyhunter Strike Force card

Skyhunter Strike Force

{2} {W}
Creature — Cat Knight
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
2 / 2
The List (PLST) · Rare · Illustrated by Slawomir Maniak

Final zone distribution

57 instances
1.8%
Library
45.6%
Battlefield
28.1%
Graveyard
1.8%
Exile

The "good card" funnel

331 brought · 132 players
Brought to game
331
Ever drawn
52
Reached battlefield
39
Still on board at game end
26

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 34% of the time (n=34) , vs 26% when it never left the library (n=216).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.9pp; 95% confidence interval -0.8pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
8%
T2
13%
T3
18%
T4
8%
T5
51%
T6-9
3%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 21% (5 / 39 cast on T3) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.