collections_bookmark Part of Commander Masters
Skyshroud Claim card art
Live Play Data

Skyshroud Claim

{3} {G} · Sorcery · Edge of Eternities Commander (EOC)
8%
Live Inclusion
Times Brought
1126
Decks Running
572
Median Cast Turn
5.0
Drawn → Played
68%
Format

Skyshroud Claim lands in 8% of tracked Commander decks and, when drawn, reaches the stack 68% of the time, with a median first-cast turn of 5.0.

Skyshroud Claim sits in 8% of the 7200 distinct Commander decks that have played a tracked game on Playgroup Live. Spread across 470 unique players with no single contributor exceeding 2% of instances, the dataset is one of the more evenly distributed we track, which adds confidence to its directional signals.

The card's job is straightforward: fetch two Forests, put them into play untapped, and accelerate out of the mid-game ramp window. Median first cast lands on turn 5.0, consistent with players holding it until they can fire it into a two-land payoff rather than slamming it the moment it's drawn. Only 68% of drawn copies reach the stack before the game ends, a figure that reflects both late draws and games that close before the sorcery becomes relevant.

Commander lists running five-color commanders, Dinosaur tribal, and land-matters strategies form the core of Skyshroud Claim's home. Because it fetches any Forest, including non-basic dual lands with the Forest subtype, it overperforms relative to basic-land ramp spells in multi-color shells. That subtype interaction is the primary reason experienced brewers reach for it over cheaper alternatives.

At a glance
  • 8% of tracked Commander decks include Skyshroud Claim
  • 24% draw rate across tracked games, typical for a singleton in a 100-card deck
  • 68% of drawn copies reach the stack before the game ends
  • T5.0 median first-cast turn, landing squarely in the mid-game ramp window
  • 470 unique players have brought this card to a tracked game, one of the widest spreads in the dataset

First-cast turn

n=188
2%
T1
7%
T2
15%
T3
20%
T4
14%
T5
34%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 44% (37 / 188 cast on T4) Cast same turn as drawn 35%

The "good card" funnel

1132 brought · 470 players
Brought to game
1132
Ever drawn
277
Reached battlefield
188
Still on board at game end
3
68%

Of 1132 copies brought to games, 277 were drawn, 188 of those were cast, and the sorcery resolved directly into two lands on the battlefield, leaving almost no copies stranded in hand by the end of tracked games.

≥ +0.5pp

Players who cast this card win 32% of the time (n=180) , vs 25% when it never left the library (n=737).

When players drew this card but left it in hand, they won 28% (n=81) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.4pp; 95% confidence interval +0.5pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

309 instances
1.9%
Library
1.0%
Battlefield
62.8%
Graveyard
10.4%
Exile

Nearly all Skyshroud Claim instances end in the graveyard after resolving, which is expected for a sorcery that puts lands directly onto the battlefield. The tiny library remainder reflects cards that were shuffled back in via effect or never interacted with.

Commanders that played this card

in tracked games

Hearthhull, the Worldseed leads with 572 total tracked decks including this card, followed closely by The Ur-Dragon and Gishath. The spread across creature types and color identities signals that Skyshroud Claim's Forest-subtype trick earns it a slot far beyond mono-green lists.

Frequently Asked

How often is Skyshroud Claim drawn in a Commander game?
Across 1056 tracked multiplayer games where Skyshroud Claim was in the deck, it was drawn 24% of the time. That is normal for a singleton in a 100-card deck. Of 277 instances that reached a player's hand, 68% were cast before the game ended. The remainder reflects late draws and games that concluded before the spell became castable or relevant.
What turn does Skyshroud Claim typically get cast?
Median first-cast turn is 5.0, with the bulk of casts landing between turns 3 and 6. The distribution clusters at turn 3 (the mode), suggesting a meaningful share of players ramp into it ahead of the curve, likely via a turn-2 mana rock or a one-mana accelerant. About 44% of casts land exactly on curve at turn 4, with a significant portion arriving earlier thanks to fast mana.
Why do Commander players choose Skyshroud Claim over other ramp spells?
Skyshroud Claim searches for Forest cards, not basic Forests. That distinction is critical in multi-color decks: shock lands, dual lands, and fetch targets that carry the Forest subtype are all legal targets. Fetching two untapped dual lands for 4 mana can effectively produce 4 or more colored mana immediately, a conversion rate that outpaces comparable sorceries. That is why it appears frequently under five-color and Naya commanders in the tracked data.
Is Skyshroud Claim legal in formats beyond Commander?
Yes. Skyshroud Claim is legal in Commander, Duel Commander, Pauper, Pauper Commander, Legacy, Vintage, Premodern, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Alchemy, Historic, or Timeless. Its common rarity is what qualifies it for Pauper, making it a notable inclusion there as well.
Does casting Skyshroud Claim actually improve win rate?
The early signal is directional but not conclusive. Win rate when cast sits at 32% across 180 participations, compared to 25% across 737 participations where the card stayed in the library. That is a +7.4 percentage-point gap. Both sample buckets exceed 15 observations, so this is a meaningful early signal, though the dataset is still growing and should be read as directional rather than definitive.
How concentrated is the Skyshroud Claim data across players?
470 distinct players have brought Skyshroud Claim to a tracked game on Playgroup Live. The single heaviest contributor accounts for just 2% of all instances, well below the 15% threshold that would flag a concentration concern. This spread across a wide player base strengthens the reliability of the directional signals seen in the data.