Skyshroud Claim
Skyshroud Claim lands in 8% of tracked Commander decks and, when drawn, reaches the stack 66% of the time, with a median first-cast turn of 5.
Skyshroud Claim sits in 8% of the 4191 distinct Commander decks that have played a tracked game on Playgroup Live. Spread across 281 unique players with no single contributor exceeding 3% of instances, the dataset is one of the more evenly distributed we track, which adds confidence to its directional signals.
The card's job is straightforward: fetch two Forests, put them into play untapped, and accelerate out of the mid-game ramp window. Median first cast lands on turn 5, consistent with players holding it until they can fire it into a two-land payoff rather than slamming it the moment it's drawn. Only 66% of drawn copies reach the stack before the game ends, a figure that reflects both late draws and games that close before the sorcery becomes relevant.
Commander lists running five-color commanders, Dinosaur tribal, and land-matters strategies form the core of Skyshroud Claim's home. Because it fetches any Forest, including non-basic dual lands with the Forest subtype, it overperforms relative to basic-land ramp spells in multi-color shells. That subtype interaction is the primary reason experienced brewers reach for it over cheaper alternatives.
- 8% of tracked Commander decks include Skyshroud Claim
- 24% draw rate across tracked games, typical for a singleton in a 100-card deck
- 66% of drawn copies reach the stack before the game ends
- T5 median first-cast turn, landing squarely in the mid-game ramp window
- 281 unique players have brought this card to a tracked game, one of the widest spreads in the dataset
First-cast turn
n=103The "good card" funnel
633 brought · 281 playersOf 633 copies brought to games, 155 were drawn, 103 of those were cast, and the sorcery resolved directly into two lands on the battlefield, leaving almost no copies stranded in hand by the end of tracked games.
Players who cast this card win 32% of the time (n=102) , vs 26% when it never left the library (n=430).
When players drew this card but left it in hand, they won 31% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -2.8pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
172 instancesNearly all Skyshroud Claim instances end in the graveyard after resolving, which is expected for a sorcery that puts lands directly onto the battlefield. The tiny library remainder reflects cards that were shuffled back in via effect or never interacted with.
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
28 decks
-
2
The Ur-Dragon
19 decks
-
3
Gishath, Sun's Avatar
18 decks
-
4
Pantlaza, Sun-Favored
9 decks
-
5
Quandrix, the Proof
8 decks
-
6
Maelstrom Wanderer
6 decks
-
7
The Unbeatable Squirrel Girl
6 decks
-
8
Aesi, Tyrant of Gyre Strait
5 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
10
Gargos, Vicious Watcher
5 decks
Hearthhull, the Worldseed leads with 327 total tracked decks including this card, followed closely by The Ur-Dragon and Gishath. The spread across creature types and color identities signals that Skyshroud Claim's Forest-subtype trick earns it a slot far beyond mono-green lists.