Skysovereign, Consul Flagship card art
Card Preview

Skysovereign, Consul Flagship

{5} · Legendary Artifact — Vehicle · Neon Dynasty Commander (NEC)
Times Brought
161
Decks Running
77
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Skysovereign, Consul Flagship card

Skysovereign, Consul Flagship

{5}
Legendary Artifact — Vehicle
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
Neon Dynasty Commander (NEC) · Mythic · Illustrated by Jung Park

Final zone distribution

34 instances
50.0%
Battlefield
11.8%
Graveyard
11.8%
Exile
26.5%
Hand

The "good card" funnel

161 brought · 72 players
Brought to game
161
Ever drawn
30
Reached battlefield
22
Still on board at game end
17

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 34% of the time (n=19) , vs 25% when it never left the library (n=109).

Observed gap +8.8pp; 95% confidence interval -2.9pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
9%
T3
5%
T4
14%
T5
55%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 8 · max 15
On curve 27% (3 / 22 cast on T5) Cast same turn as drawn 43%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.