Live Play Data
Slinn Voda, the Rising Deep
1%
Live Inclusion
Times Brought
253
Decks Running
124
Median Cast Turn
7.5
Drawn → Played
54%
Format
First-cast turn
n=36
3%
T1
0%
T2
0%
T3
6%
T4
3%
T5
72%
T6-9
17%
T10+
Median
7.5
P25
7
· P75
9
· max
12
On curve
69%
(7 / 36 cast on T8)
Cast same turn as drawn
34%
The "good card" funnel
253 brought · 118 playersBrought to game
253
Ever drawn
67
Reached battlefield
36
Still on board at game end
20
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 27% of the time (n=32) , vs 20% when it never left the library (n=153).
When players drew this card but left it in hand, they won 31% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -9.1pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
27.4%
Battlefield
27.4%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
33 decks
-
2
Kiora, Sovereign of the Deep
22 decks
-
3
Kenessos, Priest of Thassa
13 decks
-
4
Marvo, Deep Operative
13 decks
-
5
Arixmethes, Slumbering Isle
11 decks
-
6
Runo Stromkirk // Krothuss, Lord of the Deep
8 decks
-
7
Koma, Cosmos Serpent
4 decks
-
8
Hakbal of the Surging Soul
2 decks
-
9
Peter Parker // Amazing Spider-Man
2 decks
-
10
Thassa, God of the Sea
2 decks
Card text
Slinn Voda, the Rising Deep
Legendary Creature — Leviathan
Kicker 
(You may pay an additional 
as you cast this spell.)
When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
8 / 8
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Grzegorz Rutkowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.