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Part of Commander Masters
·
Legendary Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Sliver Hivelord
7%
Live Inclusion
Times Brought
367
Decks Running
178
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=97
1%
T1
0%
T2
3%
T3
12%
T4
23%
T5
51%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
39%
(22 / 97 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
368 brought · 169 playersBrought to game
368
Ever drawn
103
Reached battlefield
76
Still on board at game end
54
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 34% of the time (n=69) , vs 23% when it never left the library (n=218).
When players drew this card but left it in hand, they won 10% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +0.1pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances8.6%
Library
46.6%
Battlefield
13.8%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
96 decks
-
2
Sliver Overlord
41 decks
-
3
Sliver Gravemother
15 decks
-
4
Morophon, the Boundless
12 decks
-
5
Rukarumel, Biologist
3 decks
-
6
Sliver Queen
3 decks
-
7
Princess Twilight Sparkle
2 decks
-
8
Slivdrazi Monstrosity
2 decks
-
9
The Ur-Dragon
2 decks
-
10
Elda, Conjurer of Spectacle
1 decks
Card text
Sliver Hivelord
Legendary Creature — Sliver
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
5 / 5
Commander Masters (CMM)
·
Mythic
·
Illustrated by Aleksi Briclot
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.