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Part of March of the Machine
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Legendary Creature — Ooze
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March of the Machine Commander (MOC)
Live Play Data
Slurrk, All-Ingesting
0%
Live Inclusion
Times Brought
169
Decks Running
81
Median Cast Turn
—
Drawn → Played
47%
Format
First-cast turn
n=21Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
169 brought · 78 playersBrought to game
169
Ever drawn
38
Reached battlefield
18
Still on board at game end
9
≥ -18.2pp
Players who cast this card win 18% of the time (n=15) , vs 16% when it never left the library (n=117).
When players drew this card but left it in hand, they won 13% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -18.2pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances2.4%
Library
22.0%
Battlefield
26.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
32 decks
-
2
Aeve, Progenitor Ooze
15 decks
-
3
Bright-Palm, Soul Awakener
8 decks
-
4
Cleopatra, Exiled Pharaoh
3 decks
-
5
Mimeoplasm, Revered One
2 decks
-
6
Mowu, Loyal Companion
2 decks
-
7
Mutagen Man, Living Ooze
2 decks
-
8
Arwen, Weaver of Hope
1 decks
-
9
Captain Kathryn Janeway
1 decks
-
10
Gargantos, the Endbringer
1 decks
Card text
Slurrk, All-Ingesting
Legendary Creature — Ooze
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
0 / 0
March of the Machine Commander (MOC)
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Uncommon
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Illustrated by Jehan Choo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.