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Part of March of the Machine
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Creature — Human Knight // Sorcery — Adventure
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March of the Machine Commander (MOC)
Live Play Data
Smitten Swordmaster // Curry Favor
0%
Live Inclusion
Times Brought
257
Decks Running
74
Median Cast Turn
6.5
Drawn → Played
73%
Format
First-cast turn
n=46
4%
T1
7%
T2
2%
T3
7%
T4
15%
T5
50%
T6-9
15%
T10+
Median
6.5
P25
5
· P75
8
· max
14
On curve
11%
(3 / 46 cast on T2)
Cast same turn as drawn
47%
The "good card" funnel
257 brought · 72 playersBrought to game
257
Ever drawn
63
Reached battlefield
46
Still on board at game end
27
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.9pp
Players who cast this card win 34% of the time (n=41) , vs 33% when it never left the library (n=163).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -14.9pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances1.4%
Library
36.5%
Battlefield
32.4%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Sidar Jabari of Zhalfir
55 decks
-
2
Syr Gwyn, Hero of Ashvale
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
4
Aryel, Knight of Windgrace
1 decks
-
5
Ayara, First of Locthwain
1 decks
-
6
Bartolomé del Presidio
1 decks
-
7
Elenda and Azor
1 decks
-
8
Haakon, Stromgald Scourge
1 decks
-
9
Jace, Multiverse Architect
1 decks
-
10
Kenrith, the Returned King
1 decks
Card text
Smitten Swordmaster
Creature — Human Knight
Lifelink
2 / 1
Curry Favor
Sorcery — Adventure
You gain X life and each opponent loses X life, where X is the number of Knights you control.
March of the Machine Commander (MOC)
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Common
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Illustrated by Taylor Ingvarsson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.