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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Smuggler's Surprise
1%
Decklist Inclusion
Times Brought
507
Decks Running
242
In Decks
1572
Decklist Inclusion
1%
Format
Card text
Smuggler's Surprise
Instant
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ 
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Jonas De Ro
Final zone distribution
125 instances5.6%
Library
3.2%
Battlefield
51.2%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
33 decks
-
2
Ureni of the Unwritten
15 decks
-
3
Pantlaza, Sun-Favored
14 decks
-
4
The Wise Mothman
9 decks
-
5
Beorn the Fierce
8 decks
-
6
Riku of Many Paths
8 decks
-
7
Miirym, Sentinel Wyrm
7 decks
-
8
Teval, the Balanced Scale
7 decks
-
9
Eshki, Temur's Roar
6 decks
-
10
Bruce Banner // The Incredible Hulk
4 decks
The "good card" funnel
507 brought · 211 playersBrought to game
507
Ever drawn
104
Reached battlefield
63
Still on board at game end
4
≥ +1.6pp
Players who cast this card win 36% of the time (n=57) , vs 22% when it never left the library (n=340).
When players drew this card but left it in hand, they won 41% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.1pp; 95% confidence interval +1.6pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
2%
T1
3%
T2
3%
T3
8%
T4
16%
T5
54%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
2%
(1 / 63 cast on T1)
Cast same turn as drawn
27%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.