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Smuggler's Surprise card art
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Smuggler's Surprise

{G} · Instant · Outlaws of Thunder Junction (OTJ)
Times Brought
659
Decks Running
310
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Smuggler's Surprise card

Smuggler's Surprise

{G}
Instant
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Outlaws of Thunder Junction (OTJ) · Rare · Illustrated by Jonas De Ro

Final zone distribution

158 instances
4.4%
Library
6.3%
Battlefield
53.2%
Graveyard
10.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

663 brought · 278 players
Brought to game
663
Ever drawn
133
Reached battlefield
89
Still on board at game end
10
≥ -5.0pp

Players who cast this card win 28% of the time (n=74) , vs 27% when it never left the library (n=379).

When players drew this card but left it in hand, they won 32% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -5.0pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
0%
T1
2%
T2
7%
T3
10%
T4
19%
T5
54%
T6-9
8%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 0% (0 / 89 cast on T1) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.