Snake Umbra card art
Live Play Data

Snake Umbra

{2} {G} · Enchantment — Aura · Neon Dynasty Commander (NEC)
2%
Live Inclusion
Times Brought
657
Decks Running
311
Median Cast Turn
6
Drawn → Played
68%
Format

First-cast turn

n=113
1%
T1
1%
T2
6%
T3
19%
T4
20%
T5
43%
T6-9
9%
T10+
Median 6 P25 4 · P75 7 · max 14
On curve 8% (7 / 113 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

657 brought · 292 players
Brought to game
657
Ever drawn
166
Reached battlefield
113
Still on board at game end
42

Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 29% of the time (n=103) , vs 26% when it never left the library (n=426).

When players drew this card but left it in hand, they won 34% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.8pp; 95% confidence interval -6.3pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

183 instances
1.6%
Library
23.0%
Battlefield
42.6%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Snake Umbra card

Snake Umbra

{2} {G}
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC) · Uncommon · Illustrated by Christopher Moeller

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.