Live Play Data
Snake Umbra
2%
Live Inclusion
Times Brought
891
Decks Running
407
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=144
1%
T1
1%
T2
6%
T3
19%
T4
19%
T5
46%
T6-9
9%
T10+
Median
6.0
P25
4
· P75
8
· max
14
On curve
7%
(8 / 144 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
891 brought · 379 playersBrought to game
891
Ever drawn
212
Reached battlefield
144
Still on board at game end
62
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.1pp
Players who cast this card win 30% of the time (n=131) , vs 24% when it never left the library (n=584).
When players drew this card but left it in hand, they won 34% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -2.1pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
238 instances1.7%
Library
26.1%
Battlefield
41.6%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Chishiro, the Shattered Blade
25 decks
-
2
Crystal, Inhuman Princess
17 decks
-
3
Ellivere of the Wild Court
15 decks
-
4
Uril, the Miststalker
15 decks
-
5
Tannuk, Memorial Ensign
14 decks
-
6
Wilson, Refined Grizzly
14 decks
-
7
Hit-Monkey
12 decks
-
8
Blor the Impervious
11 decks
-
9
Ivy, Gleeful Spellthief
11 decks
-
10
Legolas, Master Archer
10 decks
Card text
Snake Umbra
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Neon Dynasty Commander (NEC)
·
Uncommon
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.