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Part of Final Fantasy
·
Creature — Human Wizard
·
Innistrad Remastered (INR)
Live Play Data
Snapcaster Mage
2%
Live Inclusion
Times Brought
616
Decks Running
298
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=100
1%
T1
1%
T2
4%
T3
9%
T4
12%
T5
52%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
2%
(1 / 100 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
616 brought · 258 playersBrought to game
616
Ever drawn
172
Reached battlefield
100
Still on board at game end
47
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 31% of the time (n=92) , vs 22% when it never left the library (n=362).
When players drew this card but left it in hand, they won 36% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -0.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
191 instances3.1%
Library
24.6%
Battlefield
32.5%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
30 decks
-
2
Y'shtola, Night's Blessed
14 decks
-
3
Vivi Ornitier
9 decks
-
4
Baral, Chief of Compliance
8 decks
-
5
Ms. Bumbleflower
8 decks
-
6
Sauron, the Dark Lord
8 decks
-
7
Katara, Waterbending Master
7 decks
-
8
Bruvac the Grandiloquent
6 decks
-
9
Nekusar, the Mindrazer
6 decks
-
10
Whtz, the Bibliophile
6 decks
Card text
Snapcaster Mage
Creature — Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Volkan Baǵa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.