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Part of Final Fantasy
·
Creature — Human Wizard
·
Innistrad Remastered (INR)
Card Preview
Snapcaster Mage
1%
Decklist Inclusion
Times Brought
423
Decks Running
203
In Decks
1264
Decklist Inclusion
1%
Format
Card text
Snapcaster Mage
Creature — Human Wizard
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Volkan Baǵa
Final zone distribution
119 instances2.5%
Library
25.2%
Battlefield
31.9%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
17 decks
-
2
Y'shtola, Night's Blessed
12 decks
-
3
Katara, Waterbending Master
7 decks
-
4
Sauron, the Dark Lord
6 decks
-
5
Vivi Ornitier
6 decks
-
6
Baral, Chief of Compliance
5 decks
-
7
Child of Alara
5 decks
-
8
Ms. Bumbleflower
5 decks
-
9
Neerdiv, Devious Diver
4 decks
-
10
Talrand, Sky Summoner
4 decks
The "good card" funnel
423 brought · 179 playersBrought to game
423
Ever drawn
108
Reached battlefield
63
Still on board at game end
30
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 36% of the time (n=57) , vs 23% when it never left the library (n=263).
When players drew this card but left it in hand, they won 39% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.7pp; 95% confidence interval +0.3pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=63
2%
T1
0%
T2
5%
T3
11%
T4
13%
T5
51%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
2%
(0 / 63 cast on T2)
Cast same turn as drawn
21%
63 of 100 times cast
63%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.