Live Play Data
Solitude
2%
Live Inclusion
Times Brought
1205
Decks Running
521
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=194
1%
T1
0%
T2
2%
T3
5%
T4
15%
T5
62%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
23%
(30 / 194 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
1205 brought · 456 playersBrought to game
1205
Ever drawn
304
Reached battlefield
194
Still on board at game end
67
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 38% of the time (n=186) , vs 26% when it never left the library (n=803).
When players drew this card but left it in hand, they won 34% (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +4.8pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
338 instances2.1%
Library
19.8%
Battlefield
40.8%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
66 decks
-
2
Winota, Joiner of Forces
30 decks
-
3
Terra, Herald of Hope
19 decks
-
4
Heliod, Sun-Crowned
18 decks
-
5
Ketramose, the New Dawn
18 decks
-
6
Helga, Skittish Seer
17 decks
-
7
Elesh Norn, Mother of Machines
12 decks
-
8
Giada, Font of Hope
11 decks
-
9
Elda, Conjurer of Spectacle
10 decks
-
10
Arthur, Marigold Knight
9 decks
Card text
Solitude
Creature — Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3 / 2
Modern Horizons 2 (MH2)
·
Mythic
·
Illustrated by Evan Shipard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.