Card Preview
Solitude
Times Brought
153
Decks Running
75
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Solitude
Creature — Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
3 / 2
Modern Horizons 2 (MH2)
·
Mythic
·
Illustrated by Evan Shipard
Final zone distribution
33 instances21.2%
Battlefield
24.2%
Graveyard
21.2%
Exile
33.3%
Hand
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
8 decks
-
2
Ashling, the Limitless
4 decks
-
3
Elesh Norn, Mother of Machines
4 decks
-
4
Heliod, Sun-Crowned
4 decks
-
5
Aminatou, the Fateshifter
3 decks
-
6
Aang, Swift Savior // Aang and La, Ocean's Fury
2 decks
-
7
Brigid, Clachan's Heart // Brigid, Doun's Mind
2 decks
-
8
Cloud, Midgar Mercenary
2 decks
-
9
Helga, Skittish Seer
2 decks
-
10
Ketramose, the New Dawn
2 decks
The "good card" funnel
153 brought · 68 playersBrought to game
153
Ever drawn
30
Reached battlefield
21
Still on board at game end
7
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -20.5pp
Players who cast this card win 19% of the time (n=16) , vs 26% when it never left the library (n=96).
Observed gap -7.3pp; 95% confidence interval -20.5pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
5%
T3
14%
T4
24%
T5
43%
T6-9
10%
T10+
Median
6
P25
5
· P75
6
· max
11
On curve
48%
(5 / 21 cast on T5)
Cast same turn as drawn
24%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.