Solitude
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Solitude
Final zone distribution
132 instancesCommanders that played this card
in tracked games-
1
Ashling, the Limitless
34 decks
-
2
Winota, Joiner of Forces
28 decks
-
3
Heliod, Sun-Crowned
18 decks
-
4
Elesh Norn, Mother of Machines
16 decks
-
5
Helga, Skittish Seer
12 decks
-
6
Phelia, Exuberant Shepherd
11 decks
-
7
Whtz, the Bibliophile
11 decks
-
8
Ketramose, the New Dawn
10 decks
-
9
Cloud, Midgar Mercenary
9 decks
-
10
Giada, Font of Hope
9 decks
The "good card" funnel
671 brought · 300 playersOnce cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=65) , vs 28% when it never left the library (n=465).
When players drew this card but left it in hand, they won 31% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -8.1pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.