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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Sorceress's Schemes
0%
Live Inclusion
Times Brought
169
Decks Running
66
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=22
0%
T1
5%
T2
9%
T3
0%
T4
18%
T5
59%
T6-9
9%
T10+
Median
7.0
P25
5
· P75
7
· max
10
On curve
14%
(0 / 22 cast on T4)
Cast same turn as drawn
48%
The "good card" funnel
169 brought · 59 playersBrought to game
169
Ever drawn
47
Reached battlefield
22
Still on board at game end
5
≥ +3.8pp
Players who cast this card win 57% of the time (n=20) , vs 32% when it never left the library (n=101).
When players drew this card but left it in hand, they won 59% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.1pp; 95% confidence interval +3.8pp to +46.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances9.4%
Battlefield
43.4%
Graveyard
18.9%
Exile
28.3%
Hand
Commanders that played this card
in tracked games-
1
Vivi Ornitier
7 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
6 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
5 decks
-
4
Sami, Wildcat Captain
4 decks
-
5
The Scarlet Witch
4 decks
-
6
Mizzix of the Izmagnus
3 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
8
Codie, Vociferous Codex
2 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
10
Quintorius, History Chaser
2 decks
Card text
Sorceress's Schemes
Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add
.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Jessica Fong
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.