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Sorin of House Markov // Sorin, Ravenous Neonate card art
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Sorin of House Markov // Sorin, Ravenous Neonate

Legendary Creature — Human Noble // Legendary Planeswalker — Sorin · Modern Horizons 3 (MH3)
0%
Decklist Inclusion
Times Brought
107
Decks Running
48
In Decks
457
Decklist Inclusion
0%
Format
Card text
Sorin of House Markov // Sorin, Ravenous Neonate card Sorin of House Markov // Sorin, Ravenous Neonate back face

Sorin of House Markov

{1} {B}
Legendary Creature — Human Noble
Lifelink Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
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Sorin, Ravenous Neonate

Legendary Planeswalker — Sorin
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty 3
Modern Horizons 3 (MH3) · Mythic · Illustrated by Matt Stewart

Final zone distribution

37 instances
2.7%
Library
56.8%
Battlefield
16.2%
Graveyard
8.1%
Exile

The "good card" funnel

107 brought · 50 players
Brought to game
107
Ever drawn
23
Reached battlefield
17
Still on board at game end
21
≥ -13.4pp

Players who cast this card win 41% of the time (n=16) , vs 28% when it never left the library (n=65).

Observed gap +12.2pp; 95% confidence interval -13.4pp to +37.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

17 of 100 times cast 17%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.