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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed (ECL)
Live Play Data
Soul Immolation
1%
Live Inclusion
Times Brought
412
Decks Running
174
Median Cast Turn
7
Drawn → Played
47%
Format
First-cast turn
n=51
0%
T1
0%
T2
2%
T3
0%
T4
2%
T5
78%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
4%
(1 / 51 cast on T5)
Cast same turn as drawn
20%
The "good card" funnel
412 brought · 161 playersBrought to game
412
Ever drawn
109
Reached battlefield
51
Still on board at game end
21
≥ +12.2pp
Players who cast this card win 47% of the time (n=50) , vs 21% when it never left the library (n=250).
When players drew this card but left it in hand, they won 21% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.8pp; 95% confidence interval +12.2pp to +39.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
124 instances0.8%
Library
16.9%
Battlefield
31.5%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
29 decks
-
2
The Muckslinger Gang
12 decks
-
3
Sauron, the Dark Lord
6 decks
-
4
The Great Goblin
6 decks
-
5
Thromok the Insatiable
6 decks
-
6
Zndrsplt, Eye of Wisdom
6 decks
-
7
Valgavoth, Harrower of Souls
4 decks
-
8
Evereth, Viceroy of Plunder
3 decks
-
9
Flubs, the Fool
3 decks
-
10
Indoraptor, the Perfect Hybrid
3 decks
Card text
Soul Immolation
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Drew Tucker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.