collections_bookmark Part of Lorwyn Eclipsed
Soul Immolation card art
Live Play Data

Soul Immolation

{3} {R} {R} · Sorcery · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
190
Decks Running
75
Median Cast Turn
7
Drawn → Played
53%
Format

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
81%
T6-9
15%
T10+
Median 7 P25 7 · P75 9 · max 13
On curve 4% (1 / 27 cast on T5) Cast same turn as drawn 23%

The "good card" funnel

190 brought · 70 players
Brought to game
190
Ever drawn
51
Reached battlefield
27
Still on board at game end
12
≥ +3.8pp

Players who cast this card win 46% of the time (n=26) , vs 24% when it never left the library (n=119).

When players drew this card but left it in hand, they won 13% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +22.4pp; 95% confidence interval +3.8pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

58 instances
1.7%
Library
20.7%
Battlefield
32.8%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Soul Immolation card

Soul Immolation

{3} {R} {R}
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.
Lorwyn Eclipsed (ECL) · Mythic · Illustrated by Drew Tucker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.