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Soul of New Phyrexia card art
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Soul of New Phyrexia

{6} · Artifact Creature — Phyrexian Avatar · Commander Masters (CMM)
Times Brought
300
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Soul of New Phyrexia card

Soul of New Phyrexia

{6}
Artifact Creature — Phyrexian Avatar
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
Commander Masters (CMM) · Mythic · Illustrated by Daarken

Final zone distribution

54 instances
3.7%
Library
46.3%
Battlefield
11.1%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

300 brought · 158 players
Brought to game
300
Ever drawn
53
Reached battlefield
34
Still on board at game end
25

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.5pp

Players who cast this card win 35% of the time (n=25) , vs 28% when it never left the library (n=178).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.2pp; 95% confidence interval -2.5pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=34
0%
T1
0%
T2
0%
T3
9%
T4
6%
T5
68%
T6-9
18%
T10+
Median 7.0 P25 6 · P75 9 · max 20
On curve 29% (5 / 34 cast on T6) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.