Soulfire Eruption card art
Live Play Data

Soulfire Eruption

{6} {R} {R} {R} · Sorcery · Commander Legends (CMR)
0%
Live Inclusion
Times Brought
163
Decks Running
70
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
5%
T4
18%
T5
59%
T6-9
18%
T10+
Median 6.0 P25 6 · P75 8 · max 11
On curve 82% (0 / 22 cast on T9)

The "good card" funnel

163 brought · 67 players
Brought to game
163
Ever drawn
36
Reached battlefield
22
Still on board at game end
1
≥ +5.6pp

Players who cast this card win 55% of the time (n=20) , vs 25% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +30.0pp; 95% confidence interval +5.6pp to +54.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
10.0%
Library
2.5%
Battlefield
47.5%
Graveyard
17.5%
Exile

Commanders that played this card

in tracked games
Card text
Soulfire Eruption card

Soulfire Eruption

{6} {R} {R} {R}
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Commander Legends (CMR) · Mythic · Illustrated by Andrey Kuzinskiy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.