Live Play Data
Soulfire Eruption
0%
Live Inclusion
Times Brought
219
Decks Running
89
Median Cast Turn
6.0
Drawn → Played
54%
Format
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
18%
T5
61%
T6-9
18%
T10+
Median
6.0
P25
6
· P75
8
· max
15
On curve
82%
(1 / 28 cast on T9)
Cast same turn as drawn
20%
The "good card" funnel
219 brought · 86 playersBrought to game
219
Ever drawn
52
Reached battlefield
28
Still on board at game end
1
≥ +2.4pp
Players who cast this card win 51% of the time (n=25) , vs 27% when it never left the library (n=142).
When players drew this card but left it in hand, they won 43% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.9pp; 95% confidence interval +2.4pp to +45.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances8.6%
Library
1.7%
Battlefield
46.6%
Graveyard
17.2%
Exile
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
25 decks
-
2
Ashling, Rekindled // Ashling, Rimebound
13 decks
-
3
Hinata, Dawn-Crowned
6 decks
-
4
Radha, Heir to Keld
5 decks
-
5
Raggadragga, Goreguts Boss
4 decks
-
6
Cormela, Glamour Thief
3 decks
-
7
Vial Smasher the Fierce
3 decks
-
8
Jeleva, Nephalia's Scourge
2 decks
-
9
Solphim, Mayhem Dominus
2 decks
-
10
Averna, the Chaos Bloom
1 decks
Card text
Soulfire Eruption
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Commander Legends (CMR)
·
Mythic
·
Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.