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Part of Outlaws of Thunder Junction
Live Play Data
Soured Springs
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
233
Decks Running
95
Median Cast Turn
3
Drawn → Played
67%
Format
First-cast turn
n=43
35%
T1
12%
T2
9%
T3
7%
T4
9%
T5
21%
T6-9
7%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
71%
The "good card" funnel
233 brought · 96 playersBrought to game
233
Ever drawn
64
Reached battlefield
43
Still on board at game end
40
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 27% of the time (n=39) , vs 18% when it never left the library (n=137).
When players drew this card but left it in hand, they won 33% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -6.4pp to +23.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
75 instances2.7%
Library
53.3%
Battlefield
17.3%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
2
The Scarab God
5 decks
-
3
Go-Shintai of Life's Origin
4 decks
-
4
Jon Irenicus, Shattered One
4 decks
-
5
Marchesa, Dealer of Death
4 decks
-
6
The Wise Mothman
4 decks
-
7
Doctor Octopus, Master Planner
3 decks
-
8
Lazav, Familiar Stranger
3 decks
-
9
Obeka, Splitter of Seconds
3 decks
-
10
Phenax, God of Deception
3 decks
Card text
Soured Springs
Land — Desert
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Leonardo Borazio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.