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Part of Teenage Mutant Ninja Turtles
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Creature — Snake Spirit Avatar
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
South Wind Avatar
1%
Live Inclusion
Times Brought
547
Decks Running
233
Median Cast Turn
7.0
Drawn → Played
76%
Format
First-cast turn
n=106
0%
T1
1%
T2
6%
T3
12%
T4
15%
T5
51%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
16
On curve
19%
(13 / 106 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
547 brought · 213 playersBrought to game
547
Ever drawn
139
Reached battlefield
106
Still on board at game end
57
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 35% of the time (n=95) , vs 25% when it never left the library (n=329).
When players drew this card but left it in hand, they won 13% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +0.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
156 instances3.8%
Library
36.5%
Battlefield
31.4%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
50 decks
-
2
The Serpent Society
25 decks
-
3
Dina, Essence Brewer
11 decks
-
4
Teysa Karlov
10 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
6
Dina, Soul Steeper
5 decks
-
7
Exdeath, Void Warlock // Neo Exdeath, Dimension's End
5 decks
-
8
Oloro, Ageless Ascetic
5 decks
-
9
Felothar the Steadfast
4 decks
-
10
Karlov of the Ghost Council
4 decks
Card text
South Wind Avatar
Creature — Snake Spirit Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
3 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by InHyuk Lee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.