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Part of Teenage Mutant Ninja Turtles
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Creature — Snake Spirit Avatar
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Teenage Mutant Ninja Turtles (TMT)
Card Preview
South Wind Avatar
Times Brought
316
Decks Running
154
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
South Wind Avatar
Creature — Snake Spirit Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
3 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by InHyuk Lee
Final zone distribution
74 instances44.6%
Battlefield
18.9%
Graveyard
9.5%
Exile
27.0%
Hand
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
34 decks
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2
The Serpent Society
16 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
4
Dina, Essence Brewer
5 decks
-
5
Karlov of the Ghost Council
5 decks
-
6
Dark Leo & Shredder
4 decks
-
7
Niv-Mizzet, Ghost Counsel
4 decks
-
8
Shredder, Shadow Master
4 decks
-
9
Teysa Karlov
4 decks
-
10
Aphelia, Viper Whisperer
3 decks
The "good card" funnel
316 brought · 150 playersBrought to game
316
Ever drawn
70
Reached battlefield
51
Still on board at game end
33
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 21% of the time (n=41) , vs 27% when it never left the library (n=169).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.0pp; 95% confidence interval -14.4pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
4%
T1
4%
T2
8%
T3
8%
T4
24%
T5
39%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
24%
(4 / 51 cast on T4)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.