Southern Air Temple card art
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Southern Air Temple

{3} {W} · Legendary Enchantment — Shrine · Avatar: The Last Airbender (TLA)
Times Brought
151
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Southern Air Temple card

Southern Air Temple

{3} {W}
Legendary Enchantment — Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Avatar: The Last Airbender (TLA) · Uncommon · Illustrated by Salvatorre Zee Yazzie

Final zone distribution

46 instances
78.3%
Battlefield
8.7%
Graveyard
2.2%
Exile
10.9%
Hand

The "good card" funnel

151 brought · 56 players
Brought to game
151
Ever drawn
44
Reached battlefield
38
Still on board at game end
36

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 34% of the time (n=32) , vs 26% when it never left the library (n=94).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval -1.8pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
0%
T2
5%
T3
3%
T4
21%
T5
63%
T6-9
8%
T10+
Median 7.0 P25 5 · P75 8 · max 16
On curve 8% (1 / 38 cast on T4) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.