Southern Air Temple card art
Live Play Data

Southern Air Temple

{3} {W} · Legendary Enchantment — Shrine · Avatar: The Last Airbender (TLA)
0%
Live Inclusion
Times Brought
306
Decks Running
124
Median Cast Turn
7.0
Drawn → Played
72%
Format

First-cast turn

n=72
1%
T1
0%
T2
3%
T3
11%
T4
17%
T5
54%
T6-9
14%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 15% (8 / 72 cast on T4) Cast same turn as drawn 37%

The "good card" funnel

309 brought · 115 players
Brought to game
309
Ever drawn
100
Reached battlefield
72
Still on board at game end
61

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.9pp

Players who cast this card win 38% of the time (n=65) , vs 18% when it never left the library (n=178).

When players drew this card but left it in hand, they won 17% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.7pp; 95% confidence interval +6.9pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.9%
Library
59.8%
Battlefield
9.8%
Graveyard
2.0%
Exile
Card text
Southern Air Temple card

Southern Air Temple

{3} {W}
Legendary Enchantment — Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.
Avatar: The Last Airbender (TLA) · Uncommon · Illustrated by Salvatorre Zee Yazzie

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.