collections_bookmark
Part of Commander Masters
·
Creature — Demon
·
Commander Masters (CMM)
Live Play Data
Sower of Discord
1%
Live Inclusion
Times Brought
770
Decks Running
315
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=120
0%
T1
2%
T2
5%
T3
6%
T4
15%
T5
61%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
9
· max
18
On curve
45%
(21 / 120 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
770 brought · 292 playersBrought to game
770
Ever drawn
175
Reached battlefield
120
Still on board at game end
66
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.0pp
Players who cast this card win 36% of the time (n=114) , vs 22% when it never left the library (n=535).
When players drew this card but left it in hand, they won 23% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +5.0pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
198 instances3.5%
Library
33.3%
Battlefield
26.8%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Be'lakor, the Dark Master
62 decks
-
2
Kaalia of the Vast
62 decks
-
3
Jon Irenicus, Shattered One
33 decks
-
4
Xantcha, Sleeper Agent
16 decks
-
5
Ardyn, the Usurper
13 decks
-
6
Rakdos, Lord of Riots
13 decks
-
7
The Lord of Pain
9 decks
-
8
Satoru Umezawa
7 decks
-
9
Valgavoth, Harrower of Souls
6 decks
-
10
Miss Highwater
4 decks
Card text
Sower of Discord
Creature — Demon
Flying
As this creature enters, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6 / 6
Commander Masters (CMM)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.