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Part of Commander Masters
·
Creature — Demon
·
Commander Masters (CMM)
Live Play Data
Sower of Discord
1%
Live Inclusion
Times Brought
368
Decks Running
173
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=56
0%
T1
4%
T2
7%
T3
9%
T4
14%
T5
59%
T6-9
7%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
45%
(6 / 56 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
368 brought · 162 playersBrought to game
368
Ever drawn
81
Reached battlefield
56
Still on board at game end
30
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 34% of the time (n=51) , vs 22% when it never left the library (n=247).
When players drew this card but left it in hand, they won 15% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -1.2pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances3.3%
Library
33.0%
Battlefield
23.1%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
37 decks
-
2
Be'lakor, the Dark Master
35 decks
-
3
Jon Irenicus, Shattered One
22 decks
-
4
Xantcha, Sleeper Agent
11 decks
-
5
Rakdos, Lord of Riots
9 decks
-
6
Ardyn, the Usurper
8 decks
-
7
The Lord of Pain
5 decks
-
8
Satoru Umezawa
4 decks
-
9
Valgavoth, Harrower of Souls
4 decks
-
10
Athreos, God of Passage
3 decks
Card text
Sower of Discord
Creature — Demon
Flying
As this creature enters, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6 / 6
Commander Masters (CMM)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.