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Spara's Headquarters card art
Live Play Data

Spara's Headquarters

Land — Forest Plains Island · Streets of New Capenna (SNC)
22%
Live Inclusion
Times Brought
1312
Decks Running
622
Median Cast Turn
3
Drawn → Played
83%
Format

22% of tracked Commander decks run Spara's Headquarters, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.

Spara's Headquarters sits in 22% of Commander decks tracked on Playgroup Live, appearing in 622 of the 2769 distinct decks that have played a tracked game. For a tricolor land locked to Bant (Green, White, Blue) color identities, that reach is a consistent early signal of how highly players value flexible mana.

The card's draw-to-play rate is 83%, meaning the overwhelming majority of copies that reach a player's hand also reach the battlefield. That figure reflects both player intent and the land's dual utility: a player who can't afford the tempo of an enters-tapped land early can discard it for cycling rather than letting it sit. Median first cast lands on turn 3, with a strong cluster on turn 1, indicating frequent opening-hand keeps.

The commander distribution is broad. 509 distinct players have brought Spara's Headquarters to a tracked game, and no single player accounts for more than a small share of those instances, which gives the dataset reasonable spread across different archetypes and playgroups. The top commanders skew heavily toward five-color and Bant shells where hitting all three of Green, White, and Blue reliably outweighs the enters-tapped penalty.

At a glance
  • 22% of tracked Commander decks include Spara's Headquarters
  • 38% draw rate across tracked games
  • 83% of drawn copies reach the battlefield
  • T3 median first-cast turn
  • 91% battlefield stickiness once played
  • 509 distinct players have brought this card to a tracked game

First-cast turn

n=407
27%
T1
19%
T2
12%
T3
8%
T4
9%
T5
22%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 11
Cast same turn as drawn 66%

The "good card" funnel

1313 brought · 509 players
Brought to game
1313
Ever drawn
493
Reached battlefield
407
Still on board at game end
372
83%

Of 1313 copies brought to games, 493 were drawn, 407 of those were played onto the battlefield, and the large majority remained there through the end of the game.

≥ +1.7pp

Players who cast this card win 30% of the time (n=372) , vs 23% when it never left the library (n=706).

When players drew this card but left it in hand, they won 33% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.8pp; 95% confidence interval +1.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

516 instances
2.1%
Library
72.1%
Battlefield
10.3%
Graveyard
3.1%
Exile

Most Spara's Headquarters copies end the game on the battlefield, a natural result for a land that stays in play once placed. The graveyard share reflects cycling: players who traded it for a card draw rather than playing it tapped.

Commanders that played this card

in tracked games

The top-ten commander list spans Bant, four-color, and five-color shells, a sign that Spara's Headquarters is general-purpose fixing rather than a build-around for any single strategy.

Card text
Spara's Headquarters card

Spara's Headquarters

Land — Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Streets of New Capenna (SNC) · Rare · Illustrated by Kieran Yanner

Frequently Asked

How often is Spara's Headquarters drawn in a Commander game?
In 1261 tracked games where Spara's Headquarters was in the deck, it was drawn 38% of the time. That is roughly in line with what a singleton in a 100-card deck can expect. Of 493 instances that reached a hand, 83% were played before the game ended. The cycling ability likely accounts for a portion of unplayed copies being discarded intentionally rather than stranded.
What turn does Spara's Headquarters typically hit the battlefield?
Median first-cast turn is 3, but the distribution has a sharp spike at turn 1, reflecting opening-hand keeps where players play it immediately despite the enters-tapped penalty. The p25-p75 range spans turns 1 through 6, so a meaningful share of casts are drawn mid-game. When it is drawn and cast, 66% of those instances are played on the same turn it entered the player's hand.
Is the enters-tapped drawback a real cost in Commander?
In most Commander games, turn 1 speed is less critical than in 1v1 formats, which is why tricolor tapped lands with cycling see widespread play. Spara's Headquarters offers an escape valve: if you already have fixing or the tempo loss is unacceptable late, cycling for 3 mana cantrips the land away. The 83% draw-to-play rate suggests players rarely find themselves unable to use it.
Which commanders most commonly run Spara's Headquarters?
Among tracked decks, the card shows up most often under Ms. Bumbleflower, Atraxa, Praetors' Voice, and Arcades, the Strategist. That spread makes sense: Bant commanders want reliable access to all three colors, and five-color commanders like Atraxa treat Spara's Headquarters as one of several tricolor fixing pieces. The fact that the list reaches ten distinct commanders across multiple archetypes points to broad utility rather than a single-deck dependency.
Is Spara's Headquarters legal in Commander?
Yes. Spara's Headquarters is legal in Commander with no restrictions. It is also legal in Legacy, Modern, Pioneer, Vintage, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is Green, White, and Blue, so it can only be included in decks whose commander has a color identity that contains at least those three colors.
How reliable is this data?
Spara's Headquarters has been brought to 1313 tracked game participations by 509 distinct players, with no single player accounting for more than a small fraction of instances. The cast win rate is based on 372 observations and the library win rate on 706 observations, which gives both buckets reasonable sample depth. That said, Playgroup Live is an independent live-play dataset rather than a full census of the format, so treat all figures here as directional signals from real tracked games.