collections_bookmark Part of Streets of New Capenna
Spara's Headquarters card art
Live Play Data

Spara's Headquarters

Land — Forest Plains Island · Streets of New Capenna (SNC)
22%
Live Inclusion
Times Brought
401
Decks Running
225
Median Cast Turn
3.0
Drawn → Played
81%
Format

22% of tracked Commander decks run Spara's Headquarters. When drawn, 81% of copies reach play, and the median first-cast turn lands on turn 3.0.

Spara's Headquarters sits in 22% of the 1021 distinct Commander decks that have played a tracked game on Playgroup Live. It appears across 225 decks and has been brought to 402 game participations, making it one of the more consistent tri-land choices for Bant (Green-White-Blue) shells.

The draw-to-play number is the headline: 81% of drawn copies reach the battlefield. Median first cast lands on turn 3.0, and 75% of drawn copies are played on the same turn they are drawn. That reflects how lands behave. Players rarely hold a land in hand by choice when mana is needed. The cycling clause ({3}, discard this card: draw a card) gives it a pressure valve when it shows up late, which likely explains why few copies sit stranded in hand.

Spara's Headquarters is legal in Commander and sees play across a wide commander spread, from strict Bant commanders like Ms. Bumbleflower and Arcades, the Strategist, to five-color powerhouses like Jodah and The First Sliver that can run any tri-land they want. Its entering-tapped drawback is the main cost. The cycling option makes it a more palatable inclusion than most enters-tapped duals when the deck can afford the mana investment.

At a glance
  • 22% of tracked Commander decks include Spara's Headquarters
  • 81% of drawn copies reach the battlefield
  • T3.0 median first-cast turn across tracked games
  • 75% of copies played on the same turn they are drawn
  • 88% battlefield stickiness once it resolves
  • 198 distinct players have brought it to a tracked game

First-cast turn

n=130
26%
T1
18%
T2
8%
T3
8%
T4
10%
T5
25%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 11
Cast same turn as drawn 75%

The "good card" funnel

402 brought · 198 players
Brought to game
402
Ever drawn
160
Reached battlefield
130
Still on board at game end
114
81%

Of 402 copies brought to tracked games, 160 were drawn, 130 of those reached the battlefield, and the large majority stayed there through end of game.

≥ +1.2pp

Players who cast this card win 30% of the time (n=126) , vs 20% when it never left the library (n=218).

When players drew this card but left it in hand, they won 35% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.8pp; 95% confidence interval +1.2pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

165 instances
2.4%
Library
69.1%
Battlefield
12.7%
Graveyard
4.2%
Exile

Most copies of Spara's Headquarters finish on the battlefield, a strong result for a land. The small number remaining in the library reflects decks where it was never drawn across a long or short game.

Commanders that played this card

in tracked games

The top commanders list spans strict Bant builds like Ms. Bumbleflower and Arcades alongside five-color commanders that simply want every dual with basic land types, showing the card's cross-archetype reach.

Frequently Asked

How often is Spara's Headquarters drawn in a Commander game?
Across 382 tracked multiplayer games where the card was in a deck, it was drawn 40% of the time. That is on the higher end for a single land in a 100-card singleton deck. Of 160 drawn copies, 81% were played before the game ended. The remainder is mostly a function of games ending before a player could play the land, not players choosing to hold it.
What turn does Spara's Headquarters typically enter the battlefield?
Median first-cast turn is 3.0, with the distribution leaning early. The card enters tapped regardless of timing, so players tend to deploy it as soon as they need to fill a mana base slot. The p25 lands on turn 1, which reflects copies kept in opening hands and played immediately.
Does casting Spara's Headquarters correlate with winning?
In 126 tracked participations where the card reached the battlefield, the win rate sits at 30%. Decks where it stayed in the library showed 20% across 218 participations. The delta of +9.8 percentage points is a directional early signal. Both sample buckets are meaningful in size, but the dataset is still growing, so treat this as a consistent early trend rather than a definitive conclusion.
Is Spara's Headquarters banned anywhere?
Spara's Headquarters is legal in Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. There are no known bans or restrictions on this card in any major format.
Why does Spara's Headquarters show up in five-color decks?
Five-color commanders like Jodah, the Unifier and The First Sliver can run any land with a basic land type. Spara's Headquarters has the Forest, Plains, and Island subtypes, meaning it taps for any of those colors and also turns on fetch land synergies. The cycling clause adds extra value in decks that want to hit specific cards more reliably. These factors make it a clean include even in decks that are not exclusively Bant.
How concentrated is the data across players?
198 distinct players have brought Spara's Headquarters to a tracked game. The single heaviest contributor accounts for 40% of tracked instances. That spread is healthy for a dataset of this size and reduces the risk that one player's results are driving the aggregate numbers. The data is well-distributed across different playgroups and commander choices.