Spara's Headquarters
22% of tracked Commander decks run Spara's Headquarters. When drawn, 81% of copies reach play, and the median first-cast turn lands on turn 3.0.
Spara's Headquarters sits in 22% of the 1021 distinct Commander decks that have played a tracked game on Playgroup Live. It appears across 225 decks and has been brought to 402 game participations, making it one of the more consistent tri-land choices for Bant (Green-White-Blue) shells.
The draw-to-play number is the headline: 81% of drawn copies reach the battlefield. Median first cast lands on turn 3.0, and 75% of drawn copies are played on the same turn they are drawn. That reflects how lands behave. Players rarely hold a land in hand by choice when mana is needed. The cycling clause ({3}, discard this card: draw a card) gives it a pressure valve when it shows up late, which likely explains why few copies sit stranded in hand.
Spara's Headquarters is legal in Commander and sees play across a wide commander spread, from strict Bant commanders like Ms. Bumbleflower and Arcades, the Strategist, to five-color powerhouses like Jodah and The First Sliver that can run any tri-land they want. Its entering-tapped drawback is the main cost. The cycling option makes it a more palatable inclusion than most enters-tapped duals when the deck can afford the mana investment.
- 22% of tracked Commander decks include Spara's Headquarters
- 81% of drawn copies reach the battlefield
- T3.0 median first-cast turn across tracked games
- 75% of copies played on the same turn they are drawn
- 88% battlefield stickiness once it resolves
- 198 distinct players have brought it to a tracked game
First-cast turn
n=130The "good card" funnel
402 brought · 198 playersOf 402 copies brought to tracked games, 160 were drawn, 130 of those reached the battlefield, and the large majority stayed there through end of game.
Players who cast this card win 30% of the time (n=126) , vs 20% when it never left the library (n=218).
When players drew this card but left it in hand, they won 35% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval +1.2pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
165 instancesMost copies of Spara's Headquarters finish on the battlefield, a strong result for a land. The small number remaining in the library reflects decks where it was never drawn across a long or short game.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
14 decks
-
2
Jodah, the Unifier
11 decks
-
3
Aragorn, the Uniter
10 decks
-
4
Arcades, the Strategist
10 decks
-
5
Helga, Skittish Seer
10 decks
-
6
The First Sliver
8 decks
-
7
Choco, Seeker of Paradise
7 decks
-
8
The Ur-Dragon
7 decks
-
9
Tom Bombadil
7 decks
-
10
Atraxa, Praetors' Voice
6 decks
The top commanders list spans strict Bant builds like Ms. Bumbleflower and Arcades alongside five-color commanders that simply want every dual with basic land types, showing the card's cross-archetype reach.