Spara's Headquarters
22% of tracked Commander decks run Spara's Headquarters, and 83% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Spara's Headquarters sits in 22% of Commander decks tracked on Playgroup Live, appearing in 622 of the 2769 distinct decks that have played a tracked game. For a tricolor land locked to Bant (Green, White, Blue) color identities, that reach is a consistent early signal of how highly players value flexible mana.
The card's draw-to-play rate is 83%, meaning the overwhelming majority of copies that reach a player's hand also reach the battlefield. That figure reflects both player intent and the land's dual utility: a player who can't afford the tempo of an enters-tapped land early can discard it for cycling rather than letting it sit. Median first cast lands on turn 3, with a strong cluster on turn 1, indicating frequent opening-hand keeps.
The commander distribution is broad. 509 distinct players have brought Spara's Headquarters to a tracked game, and no single player accounts for more than a small share of those instances, which gives the dataset reasonable spread across different archetypes and playgroups. The top commanders skew heavily toward five-color and Bant shells where hitting all three of Green, White, and Blue reliably outweighs the enters-tapped penalty.
- 22% of tracked Commander decks include Spara's Headquarters
- 38% draw rate across tracked games
- 83% of drawn copies reach the battlefield
- T3 median first-cast turn
- 91% battlefield stickiness once played
- 509 distinct players have brought this card to a tracked game
First-cast turn
n=407The "good card" funnel
1313 brought · 509 playersOf 1313 copies brought to games, 493 were drawn, 407 of those were played onto the battlefield, and the large majority remained there through the end of the game.
Players who cast this card win 30% of the time (n=372) , vs 23% when it never left the library (n=706).
When players drew this card but left it in hand, they won 33% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval +1.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
516 instancesMost Spara's Headquarters copies end the game on the battlefield, a natural result for a land that stays in play once placed. The graveyard share reflects cycling: players who traded it for a card draw rather than playing it tapped.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
43 decks
-
2
Atraxa, Praetors' Voice
36 decks
-
3
Arcades, the Strategist
25 decks
-
4
Jodah, the Unifier
25 decks
-
5
Aragorn, the Uniter
22 decks
-
6
Helga, Skittish Seer
20 decks
-
7
Kynaios and Tiro of Meletis
20 decks
-
8
The Ur-Dragon
20 decks
-
9
Choco, Seeker of Paradise
18 decks
-
10
Galadriel, Light of Valinor
16 decks
The top-ten commander list spans Bant, four-color, and five-color shells, a sign that Spara's Headquarters is general-purpose fixing rather than a build-around for any single strategy.