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Spark Double card art
Live Play Data

Spark Double

{3} {U} · Creature — Illusion · Ravnica Remastered (RVR)
7%
Live Inclusion
Times Brought
1442
Decks Running
725
Median Cast Turn
7
Drawn → Played
60%
Format

First-cast turn

n=225
0%
T1
0%
T2
3%
T3
8%
T4
12%
T5
62%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 11% (17 / 225 cast on T4) Cast same turn as drawn 28%

The "good card" funnel

1442 brought · 616 players
Brought to game
1442
Ever drawn
372
Reached battlefield
225
Still on board at game end
130

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.1pp

Players who cast this card win 35% of the time (n=203) , vs 21% when it never left the library (n=870).

When players drew this card but left it in hand, they won 27% (n=126).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.7pp; 95% confidence interval +7.1pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

409 instances
4.9%
Library
31.8%
Battlefield
30.3%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games
Card text
Spark Double card

Spark Double

{3} {U}
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
Ravnica Remastered (RVR) · Rare · Illustrated by Eric Deschamps

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.