Spark Double
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spark Double
Final zone distribution
584 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
258 decks
-
2
Jace, Multiverse Architect
45 decks
-
3
Zndrsplt, Eye of Wisdom
33 decks
-
4
Miirym, Sentinel Wyrm
24 decks
-
5
Jin Sakai, Ghost of Tsushima
22 decks
-
6
Tam, the Possibility
22 decks
-
7
Commodore Guff
21 decks
-
8
Atraxa, Praetors' Voice
20 decks
-
9
Loki, the Deceiver
20 decks
-
10
Homer, the Hermit
17 decks
The "good card" funnel
2344 brought · 977 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=248) , vs 24% when it never left the library (n=1234).
When players drew this card but left it in hand, they won 23% (n=165).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +5.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.