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Spark Double card art
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Spark Double

{3} {U} · Creature — Illusion · Ravnica Remastered (RVR)
Times Brought
2344
Decks Running
1138
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spark Double card

Spark Double

{3} {U}
Creature — Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
Ravnica Remastered (RVR) · Rare · Illustrated by Eric Deschamps

Final zone distribution

584 instances
1.7%
Library
35.4%
Battlefield
25.0%
Graveyard
7.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2344 brought · 977 players
Brought to game
2344
Ever drawn
539
Reached battlefield
320
Still on board at game end
207

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.4pp

Players who cast this card win 33% of the time (n=248) , vs 24% when it never left the library (n=1234).

When players drew this card but left it in hand, they won 23% (n=165).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval +5.4pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=320
0%
T1
1%
T2
3%
T3
13%
T4
16%
T5
54%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 18% (43 / 320 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.