Spark Double
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
142 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
91 decks
-
2
Atraxa, Praetors' Voice
13 decks
-
3
Miirym, Sentinel Wyrm
12 decks
-
4
Zndrsplt, Eye of Wisdom
12 decks
-
5
Loki, the Deceiver
10 decks
-
6
Adrix and Nev, Twincasters
6 decks
-
7
Jin Sakai, Ghost of Tsushima
5 decks
-
8
Kratos, Stoic Father
5 decks
-
9
The Mindskinner
5 decks
-
10
Volrath, the Shapestealer
5 decks
The "good card" funnel
601 brought · 322 playersOnce cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=53) , vs 23% when it never left the library (n=355).
When players drew this card but left it in hand, they won 20% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.0pp; 95% confidence interval +4.4pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=66Full analysis unlocks as more games are tracked. Stats refresh nightly.