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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spectacular Tactics
1%
Live Inclusion
Times Brought
227
Decks Running
118
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=35
0%
T1
3%
T2
0%
T3
6%
T4
20%
T5
54%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
11
On curve
3%
(1 / 35 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
227 brought · 117 playersBrought to game
227
Ever drawn
50
Reached battlefield
35
Still on board at game end
4
≥ -12.3pp
Players who cast this card win 25% of the time (n=32) , vs 22% when it never left the library (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -12.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
7.3%
Battlefield
60.0%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
34 decks
-
2
Anti-Venom, Horrifying Healer
17 decks
-
3
Miles Morales // Ultimate Spider-Man
14 decks
-
4
Peter Parker // Amazing Spider-Man
5 decks
-
5
Gwen Stacy // Ghost-Spider
3 decks
-
6
Brigone, Soldier of Meletis
2 decks
-
7
Captain America, Team Leader
2 decks
-
8
Feather, the Redeemed
2 decks
-
9
Giada, Font of Hope
2 decks
-
10
Jodah, the Unifier
2 decks
Card text
Spectacular Tactics
Instant
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.