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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spectacular Tactics
1%
Live Inclusion
Times Brought
427
Decks Running
200
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=60
0%
T1
0%
T2
2%
T3
5%
T4
10%
T5
67%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
14
On curve
0%
(0 / 60 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
427 brought · 191 playersBrought to game
427
Ever drawn
93
Reached battlefield
60
Still on board at game end
5
≥ -9.2pp
Players who cast this card win 26% of the time (n=55) , vs 23% when it never left the library (n=299).
When players drew this card but left it in hand, they won 31% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -9.2pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances4.8%
Library
4.8%
Battlefield
61.0%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
53 decks
-
2
Anti-Venom, Horrifying Healer
26 decks
-
3
Miles Morales // Ultimate Spider-Man
20 decks
-
4
Peter Parker // Amazing Spider-Man
8 decks
-
5
Gwen Stacy // Ghost-Spider
7 decks
-
6
Giada, Font of Hope
4 decks
-
7
Anim Pakal, Thousandth Moon
3 decks
-
8
Captain America, Team Leader
3 decks
-
9
Fire Lord Zuko
3 decks
-
10
Sensational Spider-Man
3 decks
Card text
Spectacular Tactics
Instant
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.