Live Play Data
Spell Stutter
1%
Live Inclusion
Times Brought
380
Decks Running
171
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=60
0%
T1
2%
T2
8%
T3
5%
T4
13%
T5
52%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
2%
(1 / 60 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
380 brought · 151 playersBrought to game
380
Ever drawn
94
Reached battlefield
60
Still on board at game end
4
≥ -11.6pp
Players who cast this card win 24% of the time (n=55) , vs 24% when it never left the library (n=238).
When players drew this card but left it in hand, they won 26% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -11.6pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances3.9%
Battlefield
52.4%
Graveyard
11.7%
Exile
32.0%
Hand
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
72 decks
-
2
Maralen, Fae Ascendant
28 decks
-
3
Tegwyll, Duke of Splendor
19 decks
-
4
Alela, Artful Provocateur
18 decks
-
5
Talion, the Kindly Lord
10 decks
-
6
Obyra, Dreaming Duelist
8 decks
-
7
Oona, Queen of the Fae
3 decks
-
8
Y'shtola, Night's Blessed
2 decks
-
9
Baral, Chief of Compliance
1 decks
-
10
Bard, King of Dale
1 decks
Card text
Spell Stutter
Instant
Counter target spell unless its controller pays
plus an additional
for each Faerie you control.
Wilds of Eldraine (WOE)
·
Common
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.