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Part of March of the Machine
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#23 blue ramp card
·
Instant
·
March of the Machine Commander (MOC)
Live Play Data
Spell Swindle
1%
Live Inclusion
Times Brought
408
Decks Running
201
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=54
0%
T1
0%
T2
2%
T3
6%
T4
17%
T5
52%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
18
On curve
24%
(9 / 54 cast on T5)
Cast same turn as drawn
21%
The "good card" funnel
408 brought · 200 playersBrought to game
408
Ever drawn
103
Reached battlefield
54
Still on board at game end
3
≥ +2.8pp
Players who cast this card win 36% of the time (n=53) , vs 21% when it never left the library (n=257).
When players drew this card but left it in hand, they won 27% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.0pp; 95% confidence interval +2.8pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances2.6%
Library
2.6%
Battlefield
52.2%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
20 decks
-
2
Edward Kenway
10 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
9 decks
-
4
Admiral Beckett Brass
8 decks
-
5
Galazeth Prismari
8 decks
-
6
Melek, Reforged Researcher
8 decks
-
7
Brudiclad, Telchor Engineer
7 decks
-
8
Eluge, the Shoreless Sea
6 decks
-
9
Gimbal, Gremlin Prodigy
6 decks
-
10
Magnus the Red
6 decks
Card text
Spell Swindle
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.