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Part of March of the Machine
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#23 blue ramp card
·
Instant
·
March of the Machine Commander (MOC)
Card Preview
Spell Swindle
Times Brought
359
Decks Running
138
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Spell Swindle
Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Victor Adame Minguez
Final zone distribution
83 instances2.4%
Library
7.2%
Battlefield
41.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
11 decks
-
2
Brudiclad, Telchor Engineer
10 decks
-
3
Edward Kenway
7 decks
-
4
Eluge, the Shoreless Sea
7 decks
-
5
Galazeth Prismari
7 decks
-
6
Admiral Brass, Unsinkable
4 decks
-
7
Gimbal, Gremlin Prodigy
4 decks
-
8
Rashmi and Ragavan
4 decks
-
9
Admiral Beckett Brass
3 decks
-
10
Melek, Reforged Researcher
3 decks
The "good card" funnel
359 brought · 133 playersBrought to game
359
Ever drawn
75
Reached battlefield
33
Still on board at game end
6
≥ +3.3pp
Players who cast this card win 36% of the time (n=24) , vs 24% when it never left the library (n=228).
When players drew this card but left it in hand, they won 26% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +3.3pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
3%
T4
12%
T5
64%
T6-9
21%
T10+
Median
8
P25
6
· P75
9
· max
14
On curve
15%
(4 / 33 cast on T5)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.