collections_bookmark Part of Commander Masters
Spellseeker card art
Live Play Data

Spellseeker

{2} {U} · Creature — Human Wizard · Commander Masters (CMM)
2%
Live Inclusion
Times Brought
675
Decks Running
311
Median Cast Turn
5
Drawn → Played
71%
Format

First-cast turn

n=133
2%
T1
8%
T2
11%
T3
19%
T4
16%
T5
38%
T6-9
7%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 21% (14 / 133 cast on T3) Cast same turn as drawn 46%

The "good card" funnel

675 brought · 287 players
Brought to game
675
Ever drawn
188
Reached battlefield
133
Still on board at game end
78

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.1pp

Players who cast this card win 42% of the time (n=116) , vs 24% when it never left the library (n=405).

When players drew this card but left it in hand, they won 44% (n=50).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.3pp; 95% confidence interval +9.1pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

214 instances
1.9%
Library
36.4%
Battlefield
29.4%
Graveyard
9.3%
Exile

Commanders that played this card

in tracked games
Card text
Spellseeker card

Spellseeker

{2} {U}
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Commander Masters (CMM) · Mythic · Illustrated by Igor Kieryluk

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.