collections_bookmark Part of Commander Masters
Spellseeker card art
Card Preview

Spellseeker

{2} {U} · Creature — Human Wizard · Commander Masters (CMM)
Times Brought
766
Decks Running
317
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Spellseeker card

Spellseeker

{2} {U}
Creature — Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
Commander Masters (CMM) · Mythic · Illustrated by Igor Kieryluk

Final zone distribution

205 instances
2.0%
Library
38.0%
Battlefield
28.3%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

766 brought · 276 players
Brought to game
766
Ever drawn
187
Reached battlefield
134
Still on board at game end
78

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 29% of the time (n=109) , vs 22% when it never left the library (n=396).

When players drew this card but left it in hand, they won 22% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.2pp; 95% confidence interval +2.0pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=134
4%
T1
9%
T2
16%
T3
16%
T4
15%
T5
31%
T6-9
7%
T10+
Median 5.0 P25 3 · P75 6 · max 14
On curve 30% (22 / 134 cast on T3) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.