Spellseeker
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Spellseeker
Final zone distribution
90 instancesCommanders that played this card
in tracked games-
1
Inalla, Archmage Ritualist
15 decks
-
2
Urza, Lord High Artificer
11 decks
-
3
Vivi Ornitier
8 decks
-
4
Teval, the Balanced Scale
5 decks
-
5
Thrasios, Triton Hero
4 decks
-
6
Tymna the Weaver
4 decks
-
7
Aang, at the Crossroads // Aang, Destined Savior
3 decks
-
8
Aminatou, the Fateshifter
3 decks
-
9
Kenrith, the Returned King
3 decks
-
10
Kinnan, Bonder Prodigy
3 decks
The "good card" funnel
315 brought · 121 playersOnce cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=47) , vs 23% when it never left the library (n=171).
When players drew this card but left it in hand, they won 21% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.7pp; 95% confidence interval -7.2pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54Full analysis unlocks as more games are tracked. Stats refresh nightly.