Live Play Data
Spellstutter Sprite
1%
Live Inclusion
Times Brought
323
Decks Running
150
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=51
0%
T1
8%
T2
2%
T3
8%
T4
14%
T5
55%
T6-9
14%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
8%
(4 / 51 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
323 brought · 141 playersBrought to game
323
Ever drawn
73
Reached battlefield
51
Still on board at game end
26
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 35% of the time (n=40) , vs 21% when it never left the library (n=211).
When players drew this card but left it in hand, they won 31% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval -0.1pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances1.2%
Library
31.7%
Battlefield
25.6%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Alela, Cunning Conqueror
58 decks
-
2
Maralen, Fae Ascendant
35 decks
-
3
Alela, Artful Provocateur
13 decks
-
4
Orvar, the All-Form
7 decks
-
5
Talion, the Kindly Lord
7 decks
-
6
Tegwyll, Duke of Splendor
5 decks
-
7
The Ur-Dragon
5 decks
-
8
Obyra, Dreaming Duelist
4 decks
-
9
Edric, Spymaster of Trest
2 decks
-
10
Cynette, Jelly Drover
1 decks
Card text
Spellstutter Sprite
Creature — Faerie Wizard
Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
Modern Masters (MMA)
·
Common
·
Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.