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Part of Marvel Super Heroes
·
Legendary Creature — Spider Human Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Spider-Man, Web-Spinner
0%
Live Inclusion
Times Brought
127
Decks Running
49
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
17%
T4
17%
T5
43%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
22%
(4 / 23 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
127 brought · 42 playersBrought to game
127
Ever drawn
34
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 31% of the time (n=18) , vs 20% when it never left the library (n=80).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -11.5pp to +33.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
32.4%
Battlefield
29.7%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Cosmic Spider-Man
20 decks
-
2
Bruce Banner // The Incredible Hulk
4 decks
-
3
Captain America, Team Leader
4 decks
-
4
Daredevil, Man Without Fear
3 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
6
Eddie Brock // Venom, Lethal Protector
2 decks
-
7
Miles Morales // Ultimate Spider-Man
2 decks
-
8
Xenagos, God of Revels
2 decks
-
9
Deadpool, Trading Card
1 decks
-
10
Director Nick Fury
1 decks
Card text
Spider-Man, Web-Spinner
Legendary Creature — Spider Human Hero
Double strike (This creature deals both first-strike and regular combat damage.)
Haste (This creature can attack and
as soon as he comes under your control.)
Whenever Spider-Man attacks, target creature can't block this turn.
2 / 3
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Junggeun Yoon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.